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Graphics setting idea


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There are definitely limits to how potato they can get it down to, but most of the expensive techniques we've seen are very tunable. If they allow you to turn off things like volumetric effects, clouds, and procedural vegetation entirely, that's going to be a huge win in GPU resources spared. But even with these features disabled, and with things like shadow and texture quality tuned down, KSP2 is still likely to take considerable GPU memory.

I'm also not sure how much motivation there will be to try and get it as low as possible. CPU is going to be a major bottleneck for KSP2. There aren't a lot of PCs out there with potato graphics and a good CPU, which means the min spec target for GPU is probably not going to be all that low.

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KSP1 provided some helpful options, for people using regular computers, as opposed to gaming PCs.   I hope KSP2 does similarly.

I use a laptop that I bought in 2016, which is the only time  I ever bought any more than the integrated graphics :
  CPU i7-6500U at 2.5 GHz 
  GPU AMD R7 M360, 2 GB memory
and with this I turn most graphics settings down, but keep shadows to help in landings, and use Environmental Visual Enhancements with a simple configuration file to give me clouds to help with situational awareness.  This laptop performs better with KSP 1.10 than it did with 1.0, maybe due to streamlining in KSP or maybe in Unity.  (For example, KSP 1.0 would often miss key-up events, so if I pressed the key to rotate the view it would oven continue rotating after I released the key. I learned to make extra keypresses as a workaround.)

One setting useful to people with slower GPUs and faster CPUs is: Maximum physics delta-time per frame: 0.1 second of Kerbal-time (default is 0.04)
It is explained at length here, but I think of it the other way around, 10 fps rather than 0.1 s:  "let the GPU go as slow aa 10fps without making the CPU and physics simulation wait on the GPU."   My frame-rate drops when the ocean is in view (which doesn't bother me much) but with the default setting, the physics simulation slows (indicated by the yellow clock) which bothers me more.  Allowing more time to pass between display-frames keeps the physics smooth even when my GPU struggles.

It is also nice to have the option to reduce the resolution in KSP. 
I use 1900×1080 for work, when I'm slowly poring over details, but don't need that to play a game, so I use 1600×900 for KSP. 
(Unfortunately, either KSP or Unity or Windows10 intermittently resets the resolution to whatever Windows10 uses, so I try to remember to change the resolution in Windows before starting KSP.)

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