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[WIP] Kareera : career mode remade for MP


sunnypunny

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The goal of the project is to make the game more comercialised, competitive and realistic.

Each player manages a space agency instead of the space program, using the base game list (e.g. C7 Aerospace, Kerbodyne, etc). Mods can also add custom agencies. Each agency has its own currencies (funds, rep, etc). The KSC state is shared across all players. Only the "R&D department" can initiate facility and tech upgrades, while agencies who manufacture parts determine when to develop them.

Since the design uses a combination of DMP and LMP solutions for career, the first step will be a single player mockup, and the backend can later be adapted to one of these. Currently leaning towards DMP since it has the most ideal approach (each player controls their own vessels). A simple AI will be used for missing players.

additional mechanics

agency standings - each agency has a dynamic standing with each of the other agencies. high standing may be required to access the parts they manufacture.

parts inventory - parts are added to inventory instead of being refunded on vessel recovery. they may then be refurbished and reused for a lower cost, or sold to other players.

facility tech - tech nodes represent modular facility upgrades that are required to use certain parts - for example, assembly tools for each bulkhead profile (1.25m, etc). this categorical approach means part mods like BDB are already compatible.

science processing - science is split into subtypes (e.g. sensors, scans, etc.) along with raw / processed data. some agencies have labs that can process the data, so science can be sold to them.

science value - the value of science changes based on public interest in the CB of origin, similar to an economy with boom and bust cycles. when a new CB is encountered, a boom is triggered.

other realism changes - engines cost more, have limited throttle range and fail if restarted too many times / in zero G; reaction wheels are weaker; sensors transmit for full value; and more.

 

github project (not ready for testing yet)

 

screens

tech tree

BmAfpGy.png

 

current status

most of the above is complete from the unpublished modpack i've been working on for a while, it just needs to be reorganised and setup for MP. multiplayer is the final piece of the puzzle that was missing from this project.

Edited by sunnypunny
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