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Strut Decoupler is too draggy


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I created a new part. It is based on SQUAD Size 1.5 Decoupler and replaces the original. Unfortunately, the part has too much air resistance. Can anyone help me to make the drag correct? Thank you very much.

PART
{
	name = Size1p5_Strut_Decoupler_v2
	module = Part
	author = RoverDude
	rescaleFactor = 1.0
	node_stack_top = 0.0, 0.25, 0.0, 0.0, 1.0, 0.0, 0
	node_stack_bottom = 0.0, -0.25, 0.0, 0.0, -1.0, 0.0, 0
	TechRequired = advConstruction
	entryCost = 1900
	cost = 0
	category = Coupling
	subcategory = 0
	title = Resizable 1.5 Decoupler
	manufacturer = #autoLOC_501662 //#autoLOC_501662 = C7 Aerospace Division
	description = #autoLOC_8310002 //#autoLOC_8310002 = Description Creation Pending
	attachRules = 1,1,1,1,0
	mass = 0
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.3
	angularDrag = 2
	crashTolerance = 6
	breakingForce = 150
	breakingTorque = 150
	maxTemp = 2000 // = 3000
	fuelCrossFeed = True
	stageOffset = 1
	childStageOffset = 1
	bulkheadProfiles = size1p5, srf
	tags = #autoLOC_8310008   //#autoLOC_8310008 = fueltank ?lfo liquid oxidizer propellant rocket
	fx_gasBurst_white = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, decouple
	sound_decoupler_fire = decouple
	MODEL
	{
		name = mod_001
		model = SquadExpansion/MakingHistory/Parts/Coupling/Assets/Size1_5_Decoupler
		scale = 2.66667, 2, 2.66667
	}
	MODEL
	{
		name = mod_002
		model = SquadExpansion/MakingHistory/Parts/Coupling/Assets/Size1_5_Decoupler
		scale = 2.66667, 2, 2.66667
		rotation = 180, 0, 0
	}
	MODEL
	{
		name = mod_003
		model = SquadExpansion/MakingHistory/Parts/Coupling/Assets/Size1_5_Decoupler
		scale = 2, 1.5, 2
	}
	MODEL
	{
		name = mod_004
		model = SquadExpansion/MakingHistory/Parts/Coupling/Assets/Size1_5_Decoupler
		scale = 2, 1.5, 2
		rotation = 180, 0, 0
	}
	MODEL
	{
		name = mod_005
		model = SquadExpansion/MakingHistory/Parts/Coupling/Assets/Size1_5_Decoupler
		scale = 1.33333, 1, 1.33333
	}
	MODEL
	{
		name = mod_006
		model = SquadExpansion/MakingHistory/Parts/Coupling/Assets/Size1_5_Decoupler
		scale = 1.33333, 1, 1.33333
		rotation = 180, 0, 0
	}
	MODEL
	{
		name = mod_007
		model = SquadExpansion/MakingHistory/Parts/Coupling/Assets/Size1_5_Decoupler
		scale = 1.2, 0.9, 1.2
	}
	MODEL
	{
		name = mod_008
		model = SquadExpansion/MakingHistory/Parts/Coupling/Assets/Size1_5_Decoupler
		scale = 1.2, 0.9, 1.2
		rotation = 180, 0, 0
	}
	MODEL
	{
		name = mod_009
		model = SquadExpansion/MakingHistory/Parts/Coupling/Assets/Size1_5_Decoupler
		scale = 1, 0.75, 1
	}
	MODEL
	{
		name = mod_010
		model = SquadExpansion/MakingHistory/Parts/Coupling/Assets/Size1_5_Decoupler
		scale = 1, 0.75, 1
		rotation = 180, 0, 0
	}
	MODEL
	{
		name = mod_011
		model = SquadExpansion/MakingHistory/Parts/Coupling/Assets/Size1_5_Decoupler
		scale = 0.8, 0.6, 0.8
	}
	MODEL
	{
		name = mod_012
		model = SquadExpansion/MakingHistory/Parts/Coupling/Assets/Size1_5_Decoupler
		scale = 0.8, 0.6, 0.8
		rotation = 180, 0, 0
	}
	MODEL
	{
		name = mod_013
		model = SquadExpansion/MakingHistory/Parts/Coupling/Assets/Size1_5_Decoupler
		scale = 0.53333, 0.4, 0.53333
	}
	MODEL
	{
		name = mod_014
		model = SquadExpansion/MakingHistory/Parts/Coupling/Assets/Size1_5_Decoupler
		scale = 0.53333, 0.4, 0.53333
		rotation = 180, 0, 0
	}
	MODEL
	{
		name = mod_015
		model = SquadExpansion/MakingHistory/Parts/Coupling/Assets/Size1_5_Decoupler
		scale = 0.4, 0.3, 0.4
	}
	MODEL
	{
		name = mod_016
		model = SquadExpansion/MakingHistory/Parts/Coupling/Assets/Size1_5_Decoupler
		scale = 0.4, 0.3, 0.4
		rotation = 180, 0, 0
	}
	MODULE
	{
		name = ModulePartVariants
		useMultipleDragCubes = true
		baseVariant = var_001
		VARIANT
		{
			name = var_001
			displayName = 5.0m
			mass = 2.1
			cost = 775
			GAMEOBJECTS
			{
				mod_001 = true
				mod_002 = true
				mod_003 = false
				mod_004 = false
				mod_005 = false
				mod_006 = false
				mod_007 = false
				mod_008 = false
				mod_009 = false
				mod_010 = false
				mod_011 = false
				mod_012 = false
				mod_013 = false
				mod_014 = false
				mod_015 = false
				mod_016 = false
			}
			NODES
			{
				node_stack_top = 0, 0.5, 0, 0, 1, 0, 0
				node_stack_bottom = 0, -0.5, 0, 0, -1, 0, 0
			}
		}
		VARIANT
		{
			name = var_002
			displayName = 3.75m
			mass = 0.9
			cost = 670
			GAMEOBJECTS
			{
				mod_001 = false
				mod_002 = false
				mod_003 = true
				mod_004 = true
				mod_005 = false
				mod_006 = false
				mod_007 = false
				mod_008 = false
				mod_009 = false
				mod_010 = false
				mod_011 = false
				mod_012 = false
				mod_013 = false
				mod_014 = false
				mod_015 = false
				mod_016 = false
			}
			NODES
			{
				node_stack_top = 0, 0.375, 0, 0, 1, 0, 0
				node_stack_bottom = 0, -0.375, 0, 0, -1, 0, 0
			}
		}
		VARIANT
		{
			name = var_003
			displayName = 2.5m
			mass = 0.5
			cost = 520
			GAMEOBJECTS
			{
				mod_001 = false
				mod_002 = false
				mod_003 = false
				mod_004 = false
				mod_005 = true
				mod_006 = true
				mod_007 = false
				mod_008 = false
				mod_009 = false
				mod_010 = false
				mod_011 = false
				mod_012 = false
				mod_013 = false
				mod_014 = false
				mod_015 = false
				mod_016 = false
			}
		}
		VARIANT
		{
			name = var_004
			displayName = 2.25m
			mass = 0.4
			cost = 520
			GAMEOBJECTS
			{
				mod_001 = false
				mod_002 = false
				mod_003 = false
				mod_004 = false
				mod_005 = false
				mod_006 = false
				mod_007 = true
				mod_008 = true
				mod_009 = false
				mod_010 = false
				mod_011 = false
				mod_012 = false
				mod_013 = false
				mod_014 = false
				mod_015 = false
				mod_016 = false
			}
			NODES
			{
				node_stack_top = 0, 0.225, 0, 0, 1, 0, 0
				node_stack_bottom = 0, -0.225, 0, 0, -1, 0, 0
			}
		}
		VARIANT
		{
			name = var_005
			displayName = 1.875m
			mass = 0.25
			cost = 475
			GAMEOBJECTS
			{
				mod_001 = false
				mod_002 = false
				mod_003 = false
				mod_004 = false
				mod_005 = false
				mod_006 = false
				mod_007 = false
				mod_008 = false
				mod_009 = true
				mod_010 = true
				mod_011 = false
				mod_012 = false
				mod_013 = false
				mod_014 = false
				mod_015 = false
				mod_016 = false
			}
			NODES
			{
				node_stack_top = 0, 0.1875, 0, 0, 1, 0, 0
				node_stack_bottom = 0, -0.1875, 0, 0, -1, 0, 0
			}
		}
		VARIANT
		{
			name = var_006
			displayName = 1.5m
			mass = 0.125
			cost = 425
			GAMEOBJECTS
			{
				mod_001 = false
				mod_002 = false
				mod_003 = false
				mod_004 = false
				mod_005 = false
				mod_006 = false
				mod_007 = false
				mod_008 = false
				mod_009 = false
				mod_010 = false
				mod_011 = true
				mod_012 = true
				mod_013 = false
				mod_014 = false
				mod_015 = false
				mod_016 = false
			}
			NODES
			{
					node_stack_top = 0, 0.15, 0, 0, 1, 0, 0
					node_stack_bottom = 0, -0.15, 0, 0, -1, 0, 0
			}
		}
		VARIANT
		{
			name = var_007
			displayName = 1.0m
			mass = 0.06
			cost = 325
			GAMEOBJECTS
			{
				mod_001 = false
				mod_002 = false
				mod_003 = false
				mod_004 = false
				mod_005 = false
				mod_006 = false
				mod_007 = false
				mod_008 = false
				mod_009 = false
				mod_010 = false
				mod_011 = false
				mod_012 = false
				mod_013 = true
				mod_014 = true
				mod_015 = false
				mod_016 = false
			}
			NODES
			{
					node_stack_top = 0, 0.1, 0, 0, 1, 0, 0
					node_stack_bottom = 0, -0.1, 0, 0, -1, 0, 0
			}
		}
		VARIANT
		{
			name = var_008
			displayName = 0.75m
			mass = 0.04
			cost = 325
			GAMEOBJECTS
			{
				mod_001 = false
				mod_002 = false
				mod_003 = false
				mod_004 = false
				mod_005 = false
				mod_006 = false
				mod_007 = false
				mod_008 = false
				mod_009 = false
				mod_010 = false
				mod_011 = false
				mod_012 = false
				mod_013 = false
				mod_014 = false
				mod_015 = true
				mod_016 = true
			}
			NODES
			{
					node_stack_top = 0, 0.075, 0, 0, 1, 0, 0
					node_stack_bottom = 0, -0.075, 0, 0, -1, 0, 0
			}
		}
	}
	MODULE
	{
		name = moduleDecouple
		ejectionForce = 600
		isOmniDecoupler = false
		explosiveNodeID = top
	}
}

 

Edited by RiCZrd
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