Elmetian Posted July 19, 2013 Share Posted July 19, 2013 In the final days of Kerbin's 0.20 Defiance Aerospace program, an ambitious attempt to build a revolutionary space station to provide needs for every interplanetary-bound craft. Something to leave behind for those in 0.21 and beyond. Enter Ascension Station.This has got to be one of the coolest stations I've seen yet. Reminds a lot of some of the concept art for X Rebirth, or maybe the last Homeworld game. Would you mind listing the mods you used? I recognise some (Spherical Tanks, Kosmos, B9 Aerospace, Large Structural/Station Components, Spacetech's escape pods) but I think I need those structural elements orbiting my own version of Kerbin What mods are the fuel storage, habitation module and electricity storage module made with in particular? Quote Link to comment Share on other sites More sharing options...
Sapphire Posted July 19, 2013 Share Posted July 19, 2013 This has got to be one of the coolest stations I've seen yet. Reminds a lot of some of the concept art for X Rebirth, or maybe the last Homeworld game. Would you mind listing the mods you used? I recognise some (Spherical Tanks, Kosmos, B9 Aerospace, Large Structural/Station Components, Spacetech's escape pods) but I think I need those structural elements orbiting my own version of Kerbin What mods are the fuel storage, habitation module and electricity storage module made with in particular?The control core was made with the fancy big batteries from the Ion Hybrid Engine pack: http://kerbalspaceprogram.com/0-18-ion-engine-pack/And the fuel storage and habitation module was made with bits from the JARFR Tri-Hexagonal Struts pack: http://kerbalspaceprogram.com/0-19-1-jarfr-tri-hexagonal-structural-strut/ Quote Link to comment Share on other sites More sharing options...
DerekL1963 Posted July 19, 2013 Share Posted July 19, 2013 Maybe not the world's largest or most impressive station... the KSS4.The lower half (on the right) is a modified from a tug I was experimenting with when I developed KSS1. The original idea was to make the station modular, but it's proven easier just to deorbit old versions and boost new ones as required. (Someday I'll get around to providing power and stabilization on the station itself, then I can go modular.) Quote Link to comment Share on other sites More sharing options...
ChrisDaBox Posted July 19, 2013 Share Posted July 19, 2013 (edited) You should use the bobcat industries mod to use the Soyuz Craft intidragon Edited July 20, 2013 by ChrisDaBox Quote Link to comment Share on other sites More sharing options...
gl0ryh0und Posted July 20, 2013 Share Posted July 20, 2013 I built a space dock / garage. Houses 8 kerbals, uses the RTG mod, Home, JARFR, SciTek (WIP), KW Rocketry, KAS. I think that is it, might have missed one. (Yup B9 Aerospace) SciTek Industries mod is a WIP I'm working on. Tanks, fusion engines, Plasma RCS thrusters, Large fusion reactors. Quote Link to comment Share on other sites More sharing options...
Sapphire Posted July 20, 2013 Share Posted July 20, 2013 Having a little bit of fun with Nova's Wet Workshops mod and put a mini space station in orbit around the Mun. Far, far simpler than Ascension Station, but building small once in a while is fun, and it's cool seeing the panels and antennae fold out from a tiny cylinder. This thing has enough space for 10 Kerbals. Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted July 21, 2013 Share Posted July 21, 2013 (edited) My space docks. These will be mainly used for docking the large modules I'll be using to create a Munar Kethane mining base. I have been avoiding starting construction given .21 will be a save breaker (So I'll have to hyperedit this thing back, though hyperedit has been destroying my stuff lately).EDIT/MORE INFO: The center ones have so much clearance because one will house an adapter for up to 5 ships (with standard non-jumbo docking ports), mainly tugs, and the other will hold the megatug that will tow all the modules in a line out to the Mun (and maybe minmus later on). The planned tugs are 2 interplanetary (for dragging additional modules if I need something after departure) and 2 heavy (for moving around multiple modules at once). Edited July 21, 2013 by Captain Sierra Quote Link to comment Share on other sites More sharing options...
ecat Posted July 21, 2013 Share Posted July 21, 2013 (edited) My first space wheel, which means my second space station attempt. My first is here but no one liked it http://forum.kerbalspaceprogram.com/showthread.php/40820-SSTO-Space-Station-Fuel-Depot-%28!%29-Quite-a-big-one-too-featuring-0-JetsAnyway, The Somewhat Insane Space WheelAll stock.Single launch.Makes real space ship noises.32 Kerbal capable.Eight senior, eight standard and eight junior docking ports.Adequate fuel reserves if used as a filling station, about 12 jumbos worth. Twelve jumbos + 8 NERVAs makes for long range.100km Kerban orbit capable.Mun orbit capable.Mun landing capable.Mun re-orbit. Fail About 100dv short on last attempt, a better launch would easily fix that, or going the correct way around Mun!Cons:All stock so could be better looking.High part count: 556 after launch but this reduces quickly as bits start dropping off are decoupled to around 400 in orbit. This could be reduced by 40 parts or so without too much trouble.Even using the eight Skipper engines, this ship will not break any acceleration records when full of fuel.The trip to orbit can best be described as interesting.Edit:Don't attempt the ascent profile shown in the picture, Turn Start should be around 10km.To Mun!This would be a great place to refuel the ship, if only we had remembered to bring the Kethane mod.It also allowed us to investigate some interesting Kerbal physics.The mod version may well be based on B9 and this time around we will remember the Kethane processing rig. Maybe some landing legs too. Craft file:Mods usedMechJeb, just delete the controller for pure stock.1 toggles solar panels.9 toggles NERVAs (? iirc <shrug>)0 toggles Skipper engines.http://www.i2net.me.uk/files/Games/KerbalSP/Ships/Stock-SISW/SS SW Mk II d.craft Edited July 21, 2013 by ecat Quote Link to comment Share on other sites More sharing options...
intidragon Posted July 27, 2013 Share Posted July 27, 2013 (edited) Freaky wheel ecat. I've got some Space Stations myself too. . . but they aren't that custom, just replicas. Hope they'll be eye-candy for you guys too. EDIT: Mods used for the stations were KOSMOS, FusTek Expansion, JARFR Trusses, Ioncross crew support, and RemoteTech. Edited July 27, 2013 by intidragon Quote Link to comment Share on other sites More sharing options...
Viella Posted July 27, 2013 Share Posted July 27, 2013 Rosmerta I, My first attempt at a space station. (incidentally also my first successful docking attempt) It still has the final stage attached in case I want to change its orbit before I send new sections. Not as impressive as most of the others posted I know Quote Link to comment Share on other sites More sharing options...
Commander Zoom Posted July 27, 2013 Share Posted July 27, 2013 (edited) Kerbin Station 1:I finally got pictures of this up, and it fortunately survived the transition to .21, so it'll be around for a while. (For the full story of its construction, see this post.)Top to bottom: power masts, observation and docking modules, station core, hab modules (with "Rama X" CRVs), science module. Edited July 27, 2013 by Commander Zoom Quote Link to comment Share on other sites More sharing options...
Komonyi Posted July 28, 2013 Share Posted July 28, 2013 Kerbules Nuclear Missile Satellite:Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Notgiven Posted July 29, 2013 Share Posted July 29, 2013 (edited) My Refill Station in Orbit with a Refill Tank refilling the Refill Station. And the whole bunch of docks are for... I don't know what. Just felt good to put them there.And my Icarus 2 Space Station...traveling as usual to the sun Edited July 29, 2013 by Notgiven Quote Link to comment Share on other sites More sharing options...
sojourner Posted July 29, 2013 Share Posted July 29, 2013 Gateway station in Kerbin orbit. Was trying to make it look like a Bob McCall piece of art. Quote Link to comment Share on other sites More sharing options...
mellojoe Posted July 29, 2013 Share Posted July 29, 2013 This is currently titled: "Starting Over" Quote Link to comment Share on other sites More sharing options...
Torque Posted July 29, 2013 Share Posted July 29, 2013 I call it the Space bridge, Had to be sent up in two parts, with a great degree of difficulty in docking it together. Quote Link to comment Share on other sites More sharing options...
Quantum Jim Posted July 29, 2013 Share Posted July 29, 2013 I call it the Space bridge, Had to be sent up in two parts, with a great degree of difficulty in docking it together.That looks like something from Star Trek! Nice! Quote Link to comment Share on other sites More sharing options...
rryy Posted July 30, 2013 Share Posted July 30, 2013 I have this one in Kerbin orbit:And this one in Ike orbit: Quote Link to comment Share on other sites More sharing options...
cesarcurado Posted July 30, 2013 Share Posted July 30, 2013 (edited) Docked for the first time in space, it was pretty time consuming but was worth it.I don't have a picture of it but I relocated the pod to the station core so I have space for something else on the tip.Also I tried to add a power module with 6 large extendable solar panels and some batteries (the rendezvous was perfect) but I was so stupid because:I put the RCS tanks in a separate stage, under the module, and the RCS blocks based on the CoM of the power module (didn't had the rcs stage when I did it) and when I tried to maneuver to dock it was hard because linear rcs movements caused rotations, well, lesson taught.After lots of hard work, I managed to dock with the Space Station but the solar panels were rotated in a weird angle and I decided to revert flight for the good of my sanity.It is planned to add a fuel module for refueling SSTOs and making it easier to make long-distance ships. Edited July 30, 2013 by cesarcurado Quote Link to comment Share on other sites More sharing options...
mellojoe Posted July 30, 2013 Share Posted July 30, 2013 (edited) hey, hey, hey! look who learned how to dock manually!!PS: Only mod used was Crew Manifest. I have made all the pathways using the structural fuselage, so I feel that it is OK to transfer them internally instead of EVA. I feel it is more life-like. Plus Crew Manifest lets me create custom names if I want. But, no MechJeb for rendezvous nor docking. A huge win for me. Huge.Initial Core, 300k by 300k orbitMain habitat module. Expanded housing considerably. Manually docked, baby. The initial thrust stage still intact in case I needed to maneuver things.Thar she be. All stages jettisoned and de-orbited. Plenty of space for additional modules.Room for 14. But currently only staffed by 7. This gives them a little privacy space and a little freedom of movement. Allows for uncramped living quarters. Also means crew rotations should be fairly easy.The view from the cuppola. Doesn't get much better than this.1.21 GIGAWATTS! Edited July 30, 2013 by mellojoe Quote Link to comment Share on other sites More sharing options...
Klingon Admiral Posted July 31, 2013 Share Posted July 31, 2013 My first 0.21 space station, the "Elysium":Brought up in nine launches (without refueling/crew transfer trips), this station will serve as a platform for future expeditions into the Kerbol system. Some pictures from the construction process:Command module in orbit. The fuel tanks might be a bit misplaced, but I really wanted to use the quad-couplers."Argonaut" class crew transfer vehicle docked to the station's first set of docking ports.Main solar panel array on the way to the station, which now also posesses two of it's five main fuel tanks. Quote Link to comment Share on other sites More sharing options...
Ben 9072 Posted July 31, 2013 Share Posted July 31, 2013 I had a rather large station back in .20, but it got lost in the transition to .21. I'm currently working on rebuilding it.IKOS - International Kerbal Orbital StationThe two large spaceplanes docked toward the head of the station are emergency escape SSTO's capable of deorbiting to Kerbin and landing at KSC or escaping to my Mun base. Quote Link to comment Share on other sites More sharing options...
mellojoe Posted July 31, 2013 Share Posted July 31, 2013 Added additional habitat / laboratory space. I'll be adding a 3rd wing to balance it on the next launch.However, I will probably be bringing down the radio satellite dishes. They are a lag monster, the FPS KILLAH!! And as such, they make every other procedure in the vicinity an absolute nightmare. I'll probably de-orbit them for now, and maybe put them back up after I can redesign with fewer parts, or find an alternate solution. Sucks, too, because I'm so madly in love with them. Quote Link to comment Share on other sites More sharing options...
NoMrBond Posted July 31, 2013 Share Posted July 31, 2013 -snip-Added additional habitat / laboratory space. I'll be adding a 3rd wing to balance it on the next launch.However, I will probably be bringing down the radio satellite dishes. They are a lag monster, the FPS KILLAH!! And as such, they make every other procedure in the vicinity an absolute nightmare. I'll probably de-orbit them for now, and maybe put them back up after I can redesign with fewer parts, or find an alternate solution. Sucks, too, because I'm so madly in love with them. You might be able to get UbioZur to 'weld' them for you so they only count as 1 partAnother option is to make a copy the commDish's part.cfg and give the copy a huge rescaleFactor, or one of the dishes from AIES Quote Link to comment Share on other sites More sharing options...
Nostrix Posted July 31, 2013 Share Posted July 31, 2013 Really love some of the advanced designs in this thread.Here's some of mine I have only got shots of my first station in 0.21, its fairly simple cause I have built it in the first days after its release so only stock parts are used:Hope you like it even though its fairly simple. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.