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Zephyr Prime - Kerbal Defense Force Mobile Suit


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Details

  • Type: SPH
  • Class: rover
  • Part Count: 446
  • Pure Stock
  • KSP: 1.12.3

Description

NO MODS NEEDED

(STORY)

After the successful prototype of KMS-01, further R&R results in a much slimmer, scaled-down version with enhanced mobility and function. Zephyr is geared to handle within the Kerbol system. Multi rolled can be used for Construction, First Responder, Military application and the list goes on.
Able to recover from falls and with a smaller frame means it will be more stable than previous models.

Zephyr Prime is the next evolution of Mobile Suit technology. Fully able to transverse the entire Kerbal System. Integrated with the newest generation of Kraken Engine for enhanced walking, hover modes, and full flight control.

(END STORY)

Since using new flag systems for body parts you can customize each aspect of the unit with your own colors. Included will be 3 camos and a multitude of different color packs. ( links will be in the description or comment section)

Interchangeable parts will allow you to customize and use the mainframe as a stepping stone if you choose. (recommended different head styles to complement or different hands (default grab units)

Action groups have been designated to dedicated KAL9000 Robotics. All parts are fully stock with only using DLC for required usage. No need to download flags if you choose not to but HIGHLY recommended if you want the full look for the mobile suit.

Action Groups and Pilot Instructions

TURN ON CHEATS/GOD MODE FOR THIS CRAFT

Kraken Drive Enabled
Main Throttle Controls Kraken Drive

¼ Throttle - 1/5 throttle (hover mode)

For full-body walking control with wings attached and perfect stabilization throttle up to ¼ throttle and press AG2 (can walk without wings attached and without Kraken drive as well)

½ half throttle is all you need to take off from Kerbin to space. Full throttle is overkill

Toggle SAS and set navigation to Radial Out

Gear to toggle Antenna head and AG5 to toggle hidden antenna

AG1 to Stand (PS this will lock the other gears in place. Press again to unlock the other gears)

AG2 to Walk (Note: Default stable run speed is 1.6 speed at around 4.0 -5.5 m/s can increase to 1.4 and get 6 - 7 m/s but will fall more often)

AG3 Sit and Stand animation (Note: can sit on objects and use this to start tilting forward. Once in position, you can hit AG1 to stand up if you fall over. This is also needed to dock and undock kerbals in the cockpit.

AG4 Kneel ( used to conserve energy. Once in a kneeling position, you can turn off SAS

NEW ACTION GROUPS

AG5 Toggle Antenna

AG6 Toggle Flight Mode (transforms body for stable flight control.

AG9 Extend Wings
AG0 Move Wing Elevation

J , L KEYS - Fold Wings Up and Down

Further notes: When launching I recommend using Unlimited Energy (all mechs on ksp use a TON of energy you can use it without it does not take long to fully charge)

(You can turn on unbreakable parts/crash damage if you would like but I usually run with this off. Make sure if you are falling or tripping over to fall either chest first or back. The main things that will explode are the navigation lights and arms if moving on hard drops.)

The Root part to move the unit is the back radial docking port. Attach to docking. Currently using wings but can be removed by undocking from the back. Use this to easily dock with other craft to transport this unit to other sites by flying transport aircraft or to take off-planet. It will not fit in a standard MK3 Cargo unit and will need to have a custom cargo bay. Can Fly off-planet

 

Download links

Flags

https://www.dropbox.com/s/ln8ps2olb5c4qx1/zephyrprime.zip?dl=0

https://drive.google.com/file/d/1COGTAaiTcTtwe90VDCLUViPNJ0rwx-p5/view?usp=sharing
 

STEAM

https://steamcommunity.com/sharedfiles/filedetails/?id=2799200179

KERBALX

https://kerbalx.com/InterstellarKev/Zephyr-Prime

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