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Mun not being where it's supposed to be?


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I've got a contract to repair a solar array on a satellite around the Mun so I launched a repair craft into LKO. I was creating the maneuver node for the trans-Munar injection burn but for some reason I can't get an intercept with the Mun's SOI? The graphics are also showing the Mun not within its own orbit during this period. I've already restarted the game and reloaded a previous save but neither have worked. The only mods I have are Kerbal Alarm Clock and [x] Science! Continued (they don't affect gameplay, just QOL improvements). If anyone has any suggestions as to what I could do, it would be greatly appreciated!

https://imgur.com/a/JABw16J

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There's nothing wrong with that image at all, you might just be getting confused by the patched conics mode.

Inserting the image you linked above:

K4vJKmT.png

The orange dotted line is your trajectory after the planned maneuver is completed; the purple line is your trajectory inside the Mun's SOI; the green line is your trajectory after leaving the Mun's SOI. The purple line you see floating in space nowhere near the Mun is just patched conics displaying the trajectory relative to the body you're currently orbiting (Kerbin), which can be pretty misleading until you get used to it. If you focus view on the Mun, you'll see the trajectory relative to the Mun which should be completely normal.

TL;DR this is fine. Really. Try changing the patched conics mode in the main menu settings and see if a different setting works better for you.

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