Jump to content

Recommended Posts

Science! Mk7 — 4th flight (part 2)

 

screenshot200.png

Bye Mun!
 

screenshot203.png

Hello Kerbin.
 

screenshot206.png

I had to make three high-atmo passes before properly reentring.
 

screenshot211.png

Here we go...
 

screenshot214.png

First TryTM
 

screenshot215.png

Look at all that Science!
 

screenshot216.png

Let's research the refineries. We need these for our future refuel bases!

Next, we'll find a good place for a mining base — somewhere on Minmus where there is plenty of Ore.

Link to comment
Share on other sites

ScanSat Mk1

Let's scan Minmus!

screenshot222.png

A mysterious payload is delivered to Space by a simple rocket. What is it?
 

screenshot225.png

It's a Scanning Satellite!
 

screenshot232.png

On its way to Minmus, the game starts to get extremely problematic

so I needed to do one or two other burns to get a true Mintmus encounter.
 

screenshot237.png

Finally, after all these physics problems, we are in Minmus orbit.
 

screenshot239.png

Now that our orbit is a polar orbit...
 

screenshot241.png

Minmus has a new paint job!
 

screenshot243.png

Perfect — there's plenty of ore on a great flat!

We then have to scout the area more precisely to determine where exactly is the better Ore concentration.

Link to comment
Share on other sites

Scanner Mk1

 

screenshot249.png

Yet another rocket.
 

screenshot252.png

Seems to be good...
 

screenshot255.png

...and AGAIN! Physics issues!!
How can you play with these?
 

screenshot257.png

However, we can still go to Minmus.
 

screenshot259.png

Here's the cargo: two rovers! They each have a surface scanner.
 

screenshot264.png

First rover deployment (?)
 

screenshot265.png

Second rover.
Roll roll roll ...
 

screenshot268.png

Hey look! It's a Spark from the landing stage!
 

Ore concentration: 13.75%

That's good enough for a base!

 

Back to Tracking Station. There's too much debris!

 Can you tell me what this is?

screenshot270.png

Link to comment
Share on other sites

Science! Rover Mk2

I built a pretty good Minmus outpost but haven't taken screenshots, so... Never mind.

To launch it to Minmus, we need those 3.75m parts (yes, this isn't Tiny!) but we lack the Science!

screenshot281.png

Small rover that has every possible (researched) experiment.
 

screenshot282.png

Oops.
 

screenshot285.png

Each biome gave at least 30 Science! if I have visited it with a prior Science! Rover, or even more if I haven't!

The rover went on:

Runway ; SPH ; SPH Main Building ; Mission control ; VAB ; VAB Main Building ; Crawlerway ; Shores ; VAB South Complex ; KSC ; Tracking Station ; Tracking Station Hub ; Tracking Station Dish North ; Tracking Station Dish East ; Tracking Station Dish South ; R&D.

Which is 16 biomes!
 

screenshot290.png

Yes, for some unknown reason the dishes of the Tracking Station are scientifically interesting.
 

screenshot291.png

And here's the Sci— WHAT?
That's even more than expected!!

Link to comment
Share on other sites

Mintmus Minty Flats

Finally, we have the tech required to launch our outpost to Minmus!

screenshot298.png

Plenty of 3.75m and 2.5m parts here...
 

screenshot306.png

We're in orbit! Wait, what's this base? It's weird!
 

screenshot311.png

During the Minmus transfer, AGAIN! This "orbit reduction" bug happens every time I want to get to Minmus! I had to waste fuel raising the AP to get again, my Minmus encounter.
 

screenshot316.png

We're finally there.

Well, I put too much ∆v in this rocket... I always put too much ∆v.
 

screenshot320.png

I detached the base
 

screenshot323.png

And landed it.
 

screenshot324.png

Then, for some reason this happened.
F9 !

Now, what is THAT base? I mean, it's just a mess and nothing will work.

Well...

Link to comment
Share on other sites

Setting up Mintmus Minty Flats

This is a kit (like that stuff from IKEA)

screenshot341.png

Due to some problematic "root part issues" I had to disassemble the whole base. Before that I'll just use mining to fill my tanks with 4,000 uits of LF, and then the contract's done.

Spoiler

screenshot330.png

KSP, please explain me.

screenshot347.png

And now half the radiators "crashed into terrain" and all the excavator "exploded due to overheating" once detached. I don't know why.
 

screenshot351.png

Small base (Tifel and Lanler have grouped all the fuel tanks together)
 

screenshot367.png

Then I got a not-so-small problem: when a Kerbal boarded the capsule, its body didn't! Now the ladder is blocked. I didn't know how to solve this, as I couldn't exit or switch to anything beyond 20m. So I strapped the external seat to the big booster and then went far away (Bervey left the seat just after the launch). I came back, and the bodies have disappeared. Then, upon boarding, same thing happened. I checked:

screenshot373.png

Usually it says that "the Kerbal has crashed" AND that "the Kerbal was killed". I only got "the Kerbal has crashed".
 

Anyways, I wasn't able to exit this, I was held hostage by the game!

Just kidding, I can force-quit the game.

And that's exactly what I've done.

When I relaunched it and went to the base:

screenshot383.png

It hasn't changed that much! I only lost half a hour of work, no more.
 

screenshot397.png

And here's the base, almost finished. I'll send a mission with excavators, (empty) fuel tanks and radiators to complete it one of these days.

Link to comment
Share on other sites

  • 1 month later...
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...