Lithobroken Posted January 9, 2023 Share Posted January 9, 2023 Hello, I was wondering if we had been told much about the way in which aero physics is simulated in KSP2? Things like swing wings usually get ignored/work counterintutively in base and even FAR KSP1. It would be cool if the new model could notice a change in expected transonic performance (without planned/unplanned any changes to part count) mid-simulation and adapt accordingly. I don't think we've seen any glimpses of debug aero voxels in any of the released dev footage, but please correct me if I'm wrong. Link to comment Share on other sites More sharing options...
intelliCom Posted January 9, 2023 Share Posted January 9, 2023 (edited) I don't think we have any specific news on this, unfortunately. But with mods like FAR existing, it surely must exist somehow in KSP2 especially given the totally not exploitative developments for KSP 1's aero model. Edited January 9, 2023 by intelliCom Link to comment Share on other sites More sharing options...
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