Jump to content

[1.12.x] [Jan 24 2023] Shoey's Tweaks for MKS


Shoey

Recommended Posts

Introduction

MKS is great fun. This is a collection of patches and tweaks to bring other mods inline with MKS and vice versa as well as just making it more fun (at least in my opinion).

Requirements

Modular Kolonization System (MKS) is the only hard requirement.

Stockalike Station Parts Expansion Redux and Cryogenic Engines are suggested.

Changes

  • Added side nodes to 2.5 and 3.75m SSPXr cargo containers.
  • Changed SSPXr Minerva Deep Space Control Module (5m station core) to mimic the 3.75m Pioneer + Logistics module.
  • Changed SSPXr Harbour Station Control Center (3.75m station core) to mimic the 2.5m Pioneer + Logistics module.
  • Changed SSPXr PPD-F412M Hydroponics Module, PXL-R4NCH-3R Hydroponics Module, and PYV-G2 Villa Cultivation Dome to mimic the 2.5m Agriculture Module.
  • Changed SSPXr PYV-4 Demeter Cultivation Module to mimic the 3.75m Agriculture Module.
  • Changed SSPXr Aquaculture to support 7 kerbals.
  • Added methods to produce Transport Credits with LqdHydrogen and LqdMethane.
  • Changed all fuel tanks to act as planetary warehouses.

Installation

Simply download the zip from SpaceDock, merge GameData folders, and configure as you like or leave as is.

Download

Spacedock

License: GPLv3

Edited by Shoey
updated
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...