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Painted parts look like plastic toys


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One of the video mentioned that there's a transparency slider which seems to define how reflective/metallic the paintjob look, maybe setting it to maximum opacity would help. Depends how the lighting system/materials/shaders are set up currently.

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24 minutes ago, Pulstar said:

One of the video mentioned that there's a transparency slider which seems to define how reflective/metallic the paintjob look, maybe setting it to maximum opacity would help. Depends how the lighting system/materials/shaders are set up currently.

I suspend my judgement on the colors until I can play around with the colour tool.

Both the Devs and the YouTubers seems to be a bit over-exicted with it and all set the transparency either at 100% or 0% and only choose bright colors.

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42 minutes ago, J.Random said:

Or enter direct values (alpha + RGB, HSV or a hex code).

I think the hex code input was mentioned as something that will be added in the future by one of the attendees.

I agree that saving a custom pallete would be nice, I would totally do that.

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