机械主教71号 Posted February 22, 2023 Share Posted February 22, 2023 In the preview videos, maybe the reflection ratio of texture is too high and lacking detail, they just look like plastic toys. What do you guys think ? Link to comment Share on other sites More sharing options...
Pulstar Posted February 22, 2023 Share Posted February 22, 2023 One of the video mentioned that there's a transparency slider which seems to define how reflective/metallic the paintjob look, maybe setting it to maximum opacity would help. Depends how the lighting system/materials/shaders are set up currently. Link to comment Share on other sites More sharing options...
Guest Posted February 22, 2023 Share Posted February 22, 2023 24 minutes ago, Pulstar said: One of the video mentioned that there's a transparency slider which seems to define how reflective/metallic the paintjob look, maybe setting it to maximum opacity would help. Depends how the lighting system/materials/shaders are set up currently. I suspend my judgement on the colors until I can play around with the colour tool. Both the Devs and the YouTubers seems to be a bit over-exicted with it and all set the transparency either at 100% or 0% and only choose bright colors. Link to comment Share on other sites More sharing options...
J.Random Posted February 22, 2023 Share Posted February 22, 2023 There also doesn't seem to be any way to save custom colors into a user-defined palette, except for two "agency colors". Or enter direct values (alpha + RGB, HSV or a hex code). Very placeholderish. Link to comment Share on other sites More sharing options...
Pulstar Posted February 22, 2023 Share Posted February 22, 2023 42 minutes ago, J.Random said: Or enter direct values (alpha + RGB, HSV or a hex code). I think the hex code input was mentioned as something that will be added in the future by one of the attendees. I agree that saving a custom pallete would be nice, I would totally do that. Link to comment Share on other sites More sharing options...
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