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Maneuver nodes, trajectory and orbital lines need a lot of improvement


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Just played a little bit, there are quite a few things I like. But the maneuver nodes need some serious love, they are worse than in KSP 1 and much worse than if you used a maneuver node mod.

Please consider the following:

  • I need to be able to see my post-maneuver node orbital characteristics at a glance without having to deselect the maneuver node.
  • It's especially unreadable when trying to intercept another celestial body like the Mun. Please give my trajectory relative to the other body not Kerbin. Maybe there is some way to switch between various patched conics like in KSP 1, but if so it is hard to find and relative to the new SOI should be the default.
  • Those blue glowing circles showing where you cross into the sphere of influence are a nice graphic effect, but insufficient to plan trajectory.
  • It would be nice to see the burn time before you start your burn.

Wish-list:

  • Please have post-maneuver apoapsis and periapsis clearly visible at all times. Including numbers. Show the ones for the target if you plan an intercept and the one for the current body if your node is not leading to a change in SOI. Add a setting to also show other parameters like inclination or eccentricity, but just apoapsis and periapsis are fine for the start.
  • Please allow me to enter exact numbers for the nodes like you could with a maneuver node mod in KSP 1.
  • Allow me to precisely put my node on the apoapsis, periapsis, ascending node, etc. I don't want to eyeball to have to eyeball that.
  • For orbital lines of bodies please show me the direction as in KSP using the color strength. We currently have it for your vessel, but not e.g. the Mun.
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Yes, please all of this.  The absence of patched conics - how did that ship?  And I'm still chuckling that the "Burn Time" box doesn't show burn time.  Jeb's been coding again - we told him to stick to flying.

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1 minute ago, Skorj said:

Yes, please all of this.  The absence of patched conics - how did that ship?  And I'm still chuckling that the "Burn Time" box doesn't show burn time.  Jeb's been coding again - we told him to stick to flying.

Technically there are patched conics, it is just that they seem to stuck in what used to be mode 3 in KSP 1. See 

 

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