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Encountering three game breaking bugs. Among other thing.


vmatt1203

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1.When decoupling docking ports in orbit my ships instantly explode and fall back to Kerbin as if there are no more physics.

https://i.imgur.com/tgT73nP.mp4

2.My Rockets and Planes will randomly lose all momentum, and fall back to Kerbin as if physics is no longer working.

3.Launching a plane, then reverting back to hangar, then relaunching the plane results in an endless loading screen. You can still hear the menus in the background opening and closing if you hit escape but I get stuck in a loading screen. 

This is on top of the game running at literally 9 fps in 1080p with any rocket above 30 parts.

PC:

R7 5700x @ 4.5GHz all core

32GB Corsair Vengence @ 3200GHz

PNY XLR8 3070 8GB @ 2111GHz

2tb Samsung M.2 NVME SSD

I am so freaking disappointed. So many features missing that were present in KSP1 and it runs worse than v0.22 KSP1 when I started playing in ~2013 on my Sandy Bridge i7 Processor and AMD 6970. The game only runs 20+ fps at time-warp zero and 5-10 fps with anything over 50 parts (and I'm playing on all low settings in 1080p with the system above). Why cant I right click on part?! Why is there no quick part prefab saver and spawner? Why do parts break when moving the parent object?! Why does the workflow in the new VAB feel so unintuitive? Having to edit everything in the parts manager is so cumbersome versus a simple right click and adjust. AND WHY IS THERE NOT AUTO STRUT?! Rockets shouldn't fly like wet noodles. Its worse than KSP1 was before the weld strut mod from 2014.

I have over 4000 hours in KSP1. I have been looking forward to this launch since the announcement teaser. The game should have never been released in this state, early access or otherwise (and asking $50?!). I have been playing for 4 hours and thankfully steam is bugged and not tracking my play time correctly. I think I'm going to refund it.

Edited by vmatt1203
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