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XL Cargo Bay seems to not occlude drag of objects inside the bay


Lorunification

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So that's why it was impossible to get this thing to stay straight, I made a very similar ship. On the very first launch I made with it, looked like it was working, so maybe after 1 launch is gone or it was luck somehow, bc now is impossible. ALSO the way you need to attach a decoupler is very unintuitive, if you just attach the cargo bay as it is, it gets fuse together to the "cargo". If you open the bay even when it looks like the part inside is in no way attached to the bay it is like 1 piece, if this is intentional is very unintuitive, I had to use 2 decouplers, one to separate the cargo nose from the rocket and one to separate de cargo from the cargo bay, also the second one stayed inside the bay.

Edited by AirmanCS
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