Lorunification Posted February 26, 2023 Share Posted February 26, 2023 The XL Cargo Bay does not seem to occlude the drag of assemblies placed inside the bay. The following craft spins around as soon as it deviates minimally from prograde. Platform: Windows 11 (22621) Game Platform: Steam Game Version: 0.1 (EA Build as of 26.02.2023) Link to comment Share on other sites More sharing options...
AirmanCS Posted February 27, 2023 Share Posted February 27, 2023 (edited) So that's why it was impossible to get this thing to stay straight, I made a very similar ship. On the very first launch I made with it, looked like it was working, so maybe after 1 launch is gone or it was luck somehow, bc now is impossible. ALSO the way you need to attach a decoupler is very unintuitive, if you just attach the cargo bay as it is, it gets fuse together to the "cargo". If you open the bay even when it looks like the part inside is in no way attached to the bay it is like 1 piece, if this is intentional is very unintuitive, I had to use 2 decouplers, one to separate the cargo nose from the rocket and one to separate de cargo from the cargo bay, also the second one stayed inside the bay. Edited February 27, 2023 by AirmanCS Link to comment Share on other sites More sharing options...
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