Shardic Posted February 27, 2023 Share Posted February 27, 2023 KSP Version: 0.1.0.0.20892 Operating System and version: Windows 10 Home CPU and GPU models, any other system information which could be relevant Intel(R) Core(TM) i9-10900X CPU @ 3.70GHz 3.70 GHz RTX 3080 10 GB 64 GB RAM Description of the bug. Expected Behavior: The most of graphic load should come from the parts of the rocket/vehicle, not from looking at the ground from 30 kms up in the sky with lowest graphics settings, no clutter and an RTX3080 with 10 gigs and a stock rockets last stage (only 2 parts??? get my graphics card to a 100% because of the ground ??? what) Observed Behavior Graphic load is stuck at a 100% for the GPU alone from angling the camera towards a body. When angled above into the sky, the graphic load sinks down to 20 to 40 % depending on what is on the screen (mostly celestial body wise). Same goes for Main Menu, because Kerbin is seen there it fully uses the graphics card. I dont want to heat my flat with looking at a menu. The texture of a planet should never use up all my GPP Not only testet on Kerbin but also on Mun and Minmus. Steps to Replicate Start a Rocket, have Kerbin inside your view --> Even with only 2 parts on your rocket --> Graphic load 100% --> Heat your flat with expensive electrical power (unplayable in Summer) A list of ALL mods. If the list is long, please consider using a spoiler window. No Mods Link to comment Share on other sites More sharing options...
KalleHeHa Posted February 27, 2023 Share Posted February 27, 2023 i had a very similar issue, when i made a new campaign the performance was "better" Link to comment Share on other sites More sharing options...
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