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Quicksaves deconnecting parts off crafts


Jackhammr

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KSP Version - KSP2

Operating System and version  - Windows 10

GPU -RTX 3080 ti 

CPU - i7 12700kf

for some reason, quicksaves have been disconnecting parts off of my crafts. I sent up an SSTO, and when quicksaving to earlier in the flight after a mistake one wing was detached and falling. This issue occurred throughout every quicksave I had made since launch. I also encountered this on a rover, where 3 wheels would disconnect. this issue occured in every quicksave, but only if they were made after landing.

I have no clue how to replicate any of these

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KSP Version - KSP2

Operating System and version  - Windows 11

GPU -RTX 4090

CPU - 5600x

 

Loaded a game that had my SSTO in orbit of Kerbin. Wings became detached from the main fuselage of the SSTO after loading back in. Attempted to load a quicksave with the same result.

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If you are interested in recovering from this. I was able to by editing my savefile. If you can identify the part, and there is a symmetrical part that is still attached, the one that is disconnected will have an attachNodeStates[].AttachedPartGuid.Guid that is all zeroes. Copy the Guid from the part that looks correct and save it back out.
Hope it helps

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Experienced this bug on quick loading a quick save.
 

  • KSP Version - 0.1.0.0.20892
  • Operating System and version  - Windows 11
  • CPU and GPU models - Intel core i5 12600KF / NVIDIA GeFroce RTX 3080
  • Description of the bug.  
    • Expected Behavior - Ship loads in with all parts attached
    • Observed Behavior - Ship loads in with detached parts
  • Steps to Replicate - Aeroplane with rocket attached via decoupler.  Quick save, Quick load
  • Fixes / Workarounds (if known..) unknown
  • A list of ALL mods - None
  • Other Notes: See image in spoiler. 
Spoiler

pRTa6Le.jpg

SM

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