President0 Posted February 28, 2023 Share Posted February 28, 2023 While I was use a 4K screen and set Windows 11 to 4K resolution, adjust the resolution in game setting resulted in black screen and then the game crashed. I can still see KSP2 in the taskbar, but I can't open the window then the game crash. After I changed Windows setting into 2K resolution, the problem gone. Link to comment Share on other sites More sharing options...
President0 Posted February 28, 2023 Author Share Posted February 28, 2023 (edited) Here's the log: [LOG 21:17:18.136] [System] ******* Log Initiated ******* OS: Windows 11 (10.0.22621) 64bit CPU: AMD Ryzen 5 3500X 6-Core Processor (6) RAM: 32693 GPU: NVIDIA GeForce RTX 2060 (5958MB) SM: 50 (Direct3D 11.0 [level 11.1]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGB64, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8, ARGBInt, RGInt, RInt, BGRA32, RGB111110Float, RG32, RGBAUShort, RG16, BGRA10101010_XR, BGR101010_XR, R16 Log started: 周六, 2月 25, 2023 21:17:18 [LOG 21:17:18.682] Version Info: 0.1.0.0.20892 [LOG 21:17:18.683] Command Line Args:G:\SteamLibrary\steamapps\common\Kerbal Space Program 2\KSP2_x64.exe [LOG 21:17:19.646] [UI] Primary EventSystem Selected: 'GameManager'(instance id: 205062) [LOG 21:17:19.650] [UI] Localization sources updating [LOG 21:17:19.786] [UI] Localization sources updating [LOG 21:17:19.795] [System] Set Loading Optimizations completed in 0.0010s. [WRN 21:17:19.910] [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. SteamManager [LOG 21:17:20.122] [System] Creating Game Instance completed in 0.3208s. [ERR 21:17:20.389] AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlButton.prefab'. [ERR 21:17:20.389] AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlNumericField.prefab'. [ERR 21:17:20.389] AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlLabel.prefab'. [ERR 21:17:20.389] AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlDropList.prefab'. [ERR 21:17:20.389] AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlCheckbox.prefab'. [ERR 21:17:20.389] AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlHorizontalSlider.prefab'. [WRN 21:17:20.455] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [LOG 21:17:20.459] WwiseUnity: Wwise(R) SDK Version 2021.1.10 Build 7883. [LOG 21:17:20.464] WwiseUnity: Setting Plugin DLL path to: G:\SteamLibrary\steamapps\common\Kerbal Space Program 2KSP2_x64_Data\Plugins\x86_64 [LOG 21:17:20.473] WwiseUnity: Sound engine initialized successfully. [LOG 21:17:20.540] Modlog : Unable to locate the mods directory! [WRN 21:17:20.565] [Debug] JsonReaderSerializer Begin() error!! mJsonString is empty!!! [LOG 21:17:20.743] [Graphics] Screen Resolution set to (0, 1) [LOG 21:17:20.749] [System] Initializing Game Instance completed in 0.3594s. [LOG 21:17:20.877] [Audio] [AkLanguageBankReloader] Current WWise Language is : English [LOG 21:17:20.910] [Audio] [AudioSettings] KSPEventAudioManager about to set audio settings! [LOG 21:17:20.910] [Audio] [AudioSettings] KSPEventAudioManager SetMasterVolume 100 [LOG 21:17:20.910] [Audio] [AudioSettings] KSPEventAudioManager SetMusicVolume 100 [LOG 21:17:20.910] [Audio] [AudioSettings] KSPEventAudioManager SetSFXVolume 100 [LOG 21:17:20.910] [Audio] [AudioSettings] KSPEventAudioManager SetVoiceVolume 100 [LOG 21:17:20.910] [Audio] [AudioSettings] KSPEventAudioManager SetKerbalCommVolume 100 [LOG 21:17:20.911] [Audio] [AudioSettings] KSPEventAudioManager SetAmbienceVolume 100 [LOG 21:17:20.911] [Audio] [AudioSettings] KSPEventAudioManager SetUIVolume 100 [LOG 21:17:20.911] [Debug] [AudioSettings] KSPEventAudioManager audio settings set! [WRN 21:17:22.686] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 21:17:22.686] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 21:17:22.686] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 21:17:22.686] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 21:17:22.687] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 21:17:22.687] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 21:17:22.688] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 21:17:22.688] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 21:17:22.689] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 21:17:22.689] <color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup [WRN 21:17:22.689] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 21:17:22.692] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 21:17:22.692] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 21:17:22.693] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 21:17:22.693] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 21:17:22.693] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 21:17:22.693] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [LOG 21:17:23.691] [Graphics] Current Quality Set to Fantastic [WRN 21:17:23.698] RenderTexture.Create: Depth|ShadowMap RenderTexture requested without a depth buffer. Changing to a 16 bit depth buffer. [LOG 21:17:23.702] [System] Creating Graphics Manager completed in 1.2533s. [WRN 21:17:23.705] Adding Blur Command Buffer to camera failed. No active Camera. [WRN 21:17:23.711] Adding Blur Command Buffer to camera failed. No active Camera. [LOG 21:17:24.099] [System] Creating Main Menu completed in 0.3885s. [LOG 21:17:24.895] [UI] Localization sources updating [LOG 21:17:25.566] [UI] Localization sources updating [LOG 21:17:25.630] [System] Load UI Background Scenes completed in 1.5297s. [LOG 21:17:25.749] [System] Parsing Loading Screens completed in 0.0237s. [LOG 21:17:25.750] [System] Set Loading Optimizations completed in 0.0002s. [LOG 21:17:25.767] [General] [State] Swapping game state! prev: [WarmUpLoading] --> new: [MainMenu] [LOG 21:17:25.921] Toggle: CampaignEntryToggle(Clone) changed to: True - CurActive: CampaignEntryToggle(Clone) [WRN 21:17:25.970] Releasing render texture that is set to be RenderTexture.active! [LOG 21:17:31.666] [Authentication]: anonymous login success [WRN 21:17:42.960] [Authentication]: [ERR 21:17:45.244] Releasing render texture that is set as Camera.targetTexture! Edited February 28, 2023 by President0 Typo Link to comment Share on other sites More sharing options...
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