Jump to content

Ship blew up while in orbit of the Mun


MilkNotMelk

Recommended Posts

Was in a circular orbit around the mun and when I went to create another maneuver node to land on the mun, my ship started to freak out and spin out of control. Eventually, the ship would just blow up randomly. I even tried restarting my initial maneuver to get to the mun, but my ship still blows up. I’m not sure if I’m bad at the game or just flat out missing something, but I know for a fact that I can comfortably build a space craft and fly to the Mun in KSP1. 

Link to comment
Share on other sites

Yup kind of sounds like the bug I just experienced, here's my similar account.

Finally after fighting all the bugs to get to the Mun... this alone is stupid because on KSP1 it was a breeze, in KSP2 it's stupidly hard bacause you fly blind with manouvre node dragging that's as coarse as a freight train and impossible to fine tune. Also no idea what will happen in the target SOI... no idea on burn time... no idea on TWR.... but back to the issue at hand...

Got into an orbit at 80km or so. Lowered periapsis to 15km and then my ship started to spin like a cotton candy machine. Spinning was straight on an axis, so going directly over the north and south of the navball. Pressed 2x warp to straighten out the ship (glad this 'feature' still exists) and when going back to 1x warp it starts rotating again.

Things that could be happening are...

  1. Medium reaction wheel bug?
  2. Mun physics somehow getting mixed up with Kerbin?

Anyway I thought, lets get rid of my lower stage (which was way overkill to get me there), however the decoupler didn't decouple the ship, parts flew off and I blew up .... :-(

 

Other than that, the game has tons of potential and the graphics are great. Waiting for the first updates :-)

Link to comment
Share on other sites

×
×
  • Create New...