FatDABZ4DAYz Posted March 1, 2023 Share Posted March 1, 2023 (edited) it doesn't matter how many reaction wheels i put on or control surfaces while in atmosphere, SAS just goes haywire. from not even able to fly straight in a jet to constantly flipping in orbit with SAS set to prograde, it makes absolutely no sense how something as crucial as mobility mechanics like this were overlooked by the team of testers prior to launch Edited March 1, 2023 by FatDABZ4DAYz Link to comment Share on other sites More sharing options...
hidearimjosh Posted March 1, 2023 Share Posted March 1, 2023 I believe there's a chance this can be caused from rotating your craft in the VAB. Make sure it stays facing the direction it was placed in when you started and see if that helps at all! Link to comment Share on other sites More sharing options...
FatDABZ4DAYz Posted March 1, 2023 Author Share Posted March 1, 2023 ^^^^ the only thing on the craft that is rotated is the docking ports so I can have 4 of them in one segment for a space station Link to comment Share on other sites More sharing options...
Jackalope Posted March 1, 2023 Share Posted March 1, 2023 Im also having issues with SAS. It appears to be doing things even if it doesnt need to, such as sitting on the launch pad. I can see the heading marker on top of the navball swing from N to S. Link to comment Share on other sites More sharing options...
Evanss Posted March 2, 2023 Share Posted March 2, 2023 SAS seems to respond to even the smallest deltas in pitch/yaw with full force application of a flight surface, vector or gyros. IDK how it worked in KSP1 because I didn't play it much but in this case its pretty noticeable because like the guy said above, if you build a rocket a particular way it will act like it is having a seizure with SAS going berzerk until the ship rips itself apart. The same thing can even happen in deep space and it seems like it'll happen particularly often when Timewarp is used. Link to comment Share on other sites More sharing options...
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