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Breaking Ground Expansion Parts


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I imagine they have a list of part types/features in a "post-release expansion" bucket (probably two buckets...stuff for paid expansions vs stuff for free updates), and I wonder what those things are...I imagine people will fuss if KSP1 expansion content (robotics/helicopters) ends up in a paid KSP2 expansion...I bet all KSP1 stuff will be in by 1.0, or if not, will be a free update. But man do I want to know what kind of unexpected cool stuff is coming after 1.0 beyond just more solar systems. More story, I bet. More engines/parts. But like, I imagine an expansion would include a new *kind* of surface feature, not just resources. But idk what that would be! Exciting mysteries.

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2 hours ago, zeekzeek22 said:

I imagine they have a list of part types/features in a "post-release expansion" bucket (probably two buckets...stuff for paid expansions vs stuff for free updates), and I wonder what those things are...I imagine people will fuss if KSP1 expansion content (robotics/helicopters) ends up in a paid KSP2 expansion...I bet all KSP1 stuff will be in by 1.0, or if not, will be a free update. But man do I want to know what kind of unexpected cool stuff is coming after 1.0 beyond just more solar systems. More story, I bet. More engines/parts. But like, I imagine an expansion would include a new *kind* of surface feature, not just resources. But idk what that would be! Exciting mysteries.

I'm fairly optimistic that most of the Breaking Ground DLC will end up in KSP2 because of what they have done with most of Making History.  The KSP2 science update (which is currently slated to be the first update) seems like the logical place to release it.  Hopefully we'll see it then.

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Agreed...Seems logical, but also robotic parts may also be some of the buggier features. I'd judge based on the state of the game when they announce a Science Update date...if they've made leaps and are done with 80% of the functionality bugs and are starting parse through visual quirks, robotics would be likely. If they're still dealing with a lot of functionality stuff, I'd imagine they'll punt robotics if possible, and minimize the number of complex core functions to bug fix in the next update to give the team more time to focus on core functionality.

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