Jump to content

Is there an advantage to a parking orbit?


rflrob

Recommended Posts

It seems like most of my 0.16 designs have been nerfed somehow in 0.17 (I've seen references to a fuel glitch... I wonder if I was unintentionally exploiting that?), but when I get to the point of doing inter-planetary missions, is there an advantage to establishing a parking orbit first, then leaving LKO, or would it be more efficient to simply take off at Kerbol-rise or Kerbol-set (depending on whether I want to go farther in or farther out in the system) and rocket straight upwards? My intuition is that way there's no steering losses, and slightly less drag losses, but I haven't sat down and done the delta-V calculations. Come to think of it, I haven't done any delta-V calculations... seems somewhat un-Jebbish.

Link to comment
Share on other sites

When you head straight upward, you take maximum gravity losses, because the full power of the gravity of at your altitude is opposing your thrust. When you're close to the surface, it's like subtracting 1 from your thrust-to-weight ratio.

If you're at the point in a circular orbit that's optimum for your burn to send you in the direction you want to go, you will be thrusting parallel to the surface of the planet, so gravity isn't dragging on your direction of thrust. Which lets you get to the proper ejection speed quicker, with less fuel spent.

And if you do a proper gravity turn to get to your parking orbit, you can reduce the costs to getting to the parking altitude iver burning straight up.

Basically, every single real-world space launch does something similar.

Link to comment
Share on other sites

Parking orbit opens up the launch window. In a one shot method you have a launch window of maybe about 1 hour each kerbin day. Using a parking orbit you get one sigment of your orbit as launch window every orbit.

In real life using a parking orbit have weight penalty since the departure stage needs to have on orbit re-ignition capability and electrical/hydraulic power to stay "alive" while waiting in orbit. Even then the effect on launch window is so useful that Saturn V was designed for it.

Link to comment
Share on other sites

Is there big gravity losses past 70km of Kerbin?

Consider a very heavy ship possibly suited for atmospheric landing and return. To put that much tonnage into orbit you need to use multiple high trust engines with bad impulse ratios. If you do a direct ascent, once past the 70km from Kerbin you don't need intense thrust to circularize in a relatively small delay. This opens up the possibility to use a single low thrust nuclear engine that very efficiently consume fuel for great delta-v returns.

Is it possible that for very heavy ships, it is more efficient to spend the tonnage on a single nuke engine designed for direct ascent instead of spending it on enough thrust to circularize in time?

Link to comment
Share on other sites

In my experience, unless you've already launched with enough high-thrust delta-V to make circular orbit in the first place, low thrust can be a very inefficient way to achieve direct ascent because the long required burn for a single LV-N to place a medium-heavy size ship into stable orbit (even for just one half-size large fuel tank + large command pod) will not be complete before you reach apoapsis.

Link to comment
Share on other sites

To oversimplify, think of it using this question: Is it harder to shotput a ball at 30 m/s, or is it harder to use a sling to propel a ball at 30 m/s? Essentially, it uses much less energy to orbit up to speed than it does to brute-force your way out of SOI.

When you are in a stable orbit with engines off, the body you are orbiting is constantly pulling you around it. This means that gravity is working to accelerate you around it without having to use any fuel. If you time it right gravity adds to your acceleration. The hammer throw image is a good one. Its always a better idea to make a gravity turn, whether you pause your acceleration and stay in orbit to fly a lap of Kerbin or not is unimportant. Someone said in a similar post that orbiting is just a velocity you pass through to get to escape velocity. Shooting straight up means that gravity is always working in the opposite direction to your vector, instead of swinging you around and into space it pulls you back down.

Link to comment
Share on other sites

Direct ascent means not circularizing.

I know that. What I'm saying, if you would read a little further into my post, is that low thrust is not a good idea to get anywhere beyond Kerbin orbit if you didn't already expend sufficient high-thrust delta-V to make it there in the first place. Going beyond Kerbin requires more delta-V than achieving (at least low) circular orbit, as you know.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...