D4rkFr4g Posted March 15, 2023 Share Posted March 15, 2023 I've found a bug with copy pasting a craft. I was working on a shuttle craft and a 747 launcher for the weekly challenge. When I went to connect the shuttle to the 747 craft I did a copy paste first and tried attaching the copied craft to make sure I had an original if anything messed up. On the copied craft I went to adjust the existing fuel lines and the struts and found that when I clicked on one end of strut/fuel line it would disconnect the end from the copy and jump to the original craft as if I was editing that one instead of the copy with one end attached to the original location. I would then have to reattach the strut/fuel line to the original craft and then go back to the copy and add a new strut/fuel line to replace the one that got removed. Link to comment Share on other sites More sharing options...
darthgently Posted March 15, 2023 Share Posted March 15, 2023 Another possible symptom of grievous scoping errors in the code Link to comment Share on other sites More sharing options...
D4rkFr4g Posted March 16, 2023 Author Share Posted March 16, 2023 On 3/14/2023 at 7:59 PM, darthgently said: Another possible symptom of grievous scoping errors in the code Or the copy is just copying the original guid for the original part attachment instead of using the new guid for the pasted part. Not scoping errors just a bug. Link to comment Share on other sites More sharing options...
darthgently Posted March 16, 2023 Share Posted March 16, 2023 8 hours ago, D4rkFr4g said: Or the copy is just copying the original guid for the original part attachment instead of using the new guid for the pasted part. Not scoping errors just a bug. Scoping errors are bugs, and the copy not being isolated from the data of what it was copied from could very well be a scoping error. Link to comment Share on other sites More sharing options...
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