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[v0.1.1.0.21572] Tree LODs & ground polys UVW tagged as fixed in patchnote but they are not (screenshots)


MehJeb

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Hey there,

this bugrep is for version [v0.1.1.0.21572]

 

1. Such small LOD change distance from object(should be _from_camera_) is overkill (underkill?))) - this is just stupid, drawing a 2 polygon bildboard would look better than this - I think, your best bet is _LESS_ trees but with higher draw distance per each LOD level:

bug_LOD_dist_what.jpg

 

2. patchnote for 0.1.1 says "fixed tree LOD issues" but no, the same issue persists, LODs are configured per-type-of-tree, in the next screen see the two trees that definitely demonstarte this:

bug_LOD_dist_what2.jpg

 

3. thou the patchnote calls this "problem with normals in shader" - it is actually the actual UVW problem, which (though changed slightly, remains the same in question):

https://www.linkpicture.com/q/bug_uvw.jpg

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