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Strutting a payload that is attached via a dock causes vehicle to be destroyed when undocking.


JustSomeGuy

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Hey, all!  Having this issue where I strut some satellites to my ship and when I hit undock on any of these it destroys the entire vehicle.

Build is simple.  Just a long structural beam with 3 docks attached to it.  On each of those docks I attach a satellite that also has dock on it.  The strut is attached to the fuel tank and connects to the main rocket.

Using Windows 11 and version 0.1.1.0

Mod list:

-LazyOrbit

-MicroEngineer

-Stage Info

-Maneuver Node Controller

I tested a similar build in KSP1 and it worked perfectly.

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DBMVmID.png

Edited by JustSomeGuy
added a bit more detail
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So I found that while the game says the vehicle was destroyed I can go back to the tracking station and then switch back to the vehicle.  However, it says "No CommNet Connection" when I try to activate the engine  even though 1) it was working before undocking and 2) I have antennas and only about 70km away from kerbin.

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