JustSomeGuy Posted March 21, 2023 Share Posted March 21, 2023 (edited) Hey, all! Having this issue where I strut some satellites to my ship and when I hit undock on any of these it destroys the entire vehicle. Build is simple. Just a long structural beam with 3 docks attached to it. On each of those docks I attach a satellite that also has dock on it. The strut is attached to the fuel tank and connects to the main rocket. Using Windows 11 and version 0.1.1.0 Mod list: -LazyOrbit -MicroEngineer -Stage Info -Maneuver Node Controller I tested a similar build in KSP1 and it worked perfectly. Edited March 21, 2023 by JustSomeGuy added a bit more detail Link to comment Share on other sites More sharing options...
JustSomeGuy Posted March 21, 2023 Author Share Posted March 21, 2023 So I found that while the game says the vehicle was destroyed I can go back to the tracking station and then switch back to the vehicle. However, it says "No CommNet Connection" when I try to activate the engine even though 1) it was working before undocking and 2) I have antennas and only about 70km away from kerbin. Link to comment Share on other sites More sharing options...
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