Davidian1024 Posted March 22, 2023 Share Posted March 22, 2023 (edited) It seems that turning the lights off doesn't cause their drain on the batteries to stop. Once I've turned any lights on that I've added to a craft, they place a drain on the batteries. Turning them off doesn't stop this. This is particularly bad when doing very long time warps as even a tiny rate of drain will empty the batteries very quickly. Note: this is about the parts that are exclusively a part that provides light. This does not seem to include pods. The built-in lighting that pods have doesn't seem to put any drain on the batteries at all. KSP Version: 0.1.1.0.21572 Operating System and version: Ubuntu 20.04.5 LTS CPU and GPU models, any other system information which could be relevant - AMD Ryzen 5 3400G - NVIDIA Corporation GP102 [GeForce GTX 1080 Ti] (rev a1) Description of the bug: see above - Expected Behavior: once additional lights (as opposed to pod lighting) is turned on, electric charge from them is permanent - Observed Behavior: turning off the lights should stop their drain on electric charge Steps to Replicate: turn lights on, then turn off lights and everything that could be draining electric charge, sas for example, observe continuous drain on electric charge Fixes / Workarounds (if known..) - none A list of ALL mods. If the list is long, please consider using a spoiler window. - No mods. Other Notes / Screenshots / Log Files (if possible..) Edited March 27, 2023 by Davidian1024 providing clarification Link to comment Share on other sites More sharing options...
sir_frost Posted March 26, 2023 Share Posted March 26, 2023 as far as I am aware lights do not drain batteries at all in the current build of KSP 2 the only things that consume electric charge is wheels and ion engines. this needs to be fixed though Link to comment Share on other sites More sharing options...
Davidian1024 Posted March 27, 2023 Author Share Posted March 27, 2023 the lights on the pods don't drain the batteries. but the lights that you can attach to add additional exterior lighting do. the issue i'm reporting here is that once you turn them on they start draining the batteries, but turning them back off doesn't stop this, the batteries just keep draining forever once they were turned on once. Link to comment Share on other sites More sharing options...
18Watt Posted March 29, 2023 Share Posted March 29, 2023 Just for clarification, does your vessel have any probe cores? I ask because the probe cores also use electricity, and as far as I know that can not be turned off at present. In KSP1 it was possible to put probe cores in 'hibernation' mode, which drastically reduced their EC drain, but I am not aware of a way to do this in KSP2 yet. Link to comment Share on other sites More sharing options...
Jason_25 Posted March 29, 2023 Share Posted March 29, 2023 There is a hibernation mode for the probes available in parts manager but power usage is still high when selected. Link to comment Share on other sites More sharing options...
Davidian1024 Posted April 13, 2023 Author Share Posted April 13, 2023 Stopped light parts from consuming EC after they are switched off This does indeed seem to be fixed. Link to comment Share on other sites More sharing options...
Recommended Posts