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inter-stage engine shroud looks... funny after Revert-to-Launch


cheddar2648

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  • KSP Version = 0.1.1.0.21572
  • Operating System and version = Windows 10 Pro 22H2
  • CPU and GPU models, any other system information which could be relevant = Intel i7-7700K, nVidia GeForce RTX 2060 6GB
  • Description of the bug.  
    • Expected Behavior = inter-stage engine shroud looks smooth and normal after "Revert-to-Launch" from low atmo flight.
    • Observed Behavior = inter-stage looks like those cheap vertical slat blinds instead of a smooth fairing shell after "Revert-to-Launch" from low atmo flight.
  • Steps to Replicate = build vertical stack rocket with at least one inter-stage engine shroud, launch it, realize you did not in fact launch at the appropriate time to meet a target vessel already on orbit, Revert-to-Launch, observe wonkiness, record, report. 
  • Fixes / Workarounds (if known..) = unknown at this time (avoid Revert or use Save/Load instead?)
  • A list of ALL mods = none, bone stock install
  • Other Notes / Screenshots / Log Files. Amplifying info: a medium thrust plate was attached to the bottom of a medium-size "X200-16" methalox tank. A poodle engine was attached to that with the default shroud settings (shroud not shortened nor lengthened). A medium stack separator was attached below that, and a medium tank with three-Swivel stage 1 was attached below that. 

PLEASE check the forum to see if there is already a thread about it.  Hasty search completed; no duplicate found.

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