J534 Posted April 10, 2024 Share Posted April 10, 2024 Hi there! I stumbled across your mod through the AVP forum. Looks like its bugged and doesn't look like any future work is going to be done on it. So I've been trying to give yours a go. Anyways I extracted IO-Visuals, IO-Skybox, and IO-EVE-Textures-WithOPMVO to my GameData folder. I also installed EVE Redux through CKAN but I'm not getting some of the visuals I've seen in your thread. For example I'm not getting any volumetric clouds like you posted here: Nor this very pretty sunflare: Wondering if you have any suggestions and I'm second guessing if I've installed things right. I also installed AVP 8k textures but not AVP itself. I wasn't sure if I needed to install EVE - Stock Planet Configs but thought if I did that it might conflict with your configs. Quote Link to comment Share on other sites More sharing options...
Syczek Posted April 19, 2024 Share Posted April 19, 2024 (edited) @IodyneI understand, and it's fine,seems like ksp community fixes fixed it Edited April 19, 2024 by Syczek Quote Link to comment Share on other sites More sharing options...
azur Posted June 20, 2024 Share Posted June 20, 2024 Thank you for your effort. It has been a long time since I have seen a new visual MOD. Quote Link to comment Share on other sites More sharing options...
KingSteveTheII Posted July 1, 2024 Share Posted July 1, 2024 Is it possible for you to make IO Principia Gravity Models be compatible with the new versions of OPM and Kcalbeloh System? Trying to have both with the patch causes Simetra, Simeht, Norihc, Noyreg to launch each other out of their respective system. Quote Link to comment Share on other sites More sharing options...
Iodyne Posted July 29, 2024 Author Share Posted July 29, 2024 On 7/1/2024 at 5:26 PM, KingSteveTheII said: Is it possible for you to make IO Principia Gravity Models be compatible with the new versions of OPM and Kcalbeloh System? Trying to have both with the patch causes Simetra, Simeht, Norihc, Noyreg to launch each other out of their respective system. Expand the gravity models are only there to set up principia to calculate the bodies masses appropriately. it also supplies axial tilt if desired (which is not included in my gravity model for kcalbeloh). to make the orbits work, you need IO-PrincipiaOrbitPatches at a minimum, though I also recommend IO-AlteredOrbits to work as intended with the axial tilts (such as tilting Urlum and the orbits of its moons ~90 degrees akin to Uranus). As for support with Kcalbeloh, please read the ReadMe for IO-PrincipiaOrbitPatches; I believe the owner of the mod has incorporated at least part of my support for Principia though I do not know what he has done as of late. Quote Link to comment Share on other sites More sharing options...
Iodyne Posted March 6 Author Share Posted March 6 (edited) Please note the following. This config may no longer be working properly. Feel free to disable it. It will likely be removed from any future release. The config is located in IO-Visuals.zip\GameData\Iodyne\IO-Visuals\IO-Kopernicus\IO-SunAsteroidRings.cfg. Edited March 6 by Iodyne Quote Link to comment Share on other sites More sharing options...
pipai Posted March 6 Share Posted March 6 Just reporting in that if you don't need IO-HideStarConics.cfg and IO-ShowSOIs.cfg from the IO-Misc set, make sure you delete the files, otherwise Kopernicus will complain with a NullReferenceException in Map View. Quote Link to comment Share on other sites More sharing options...
Iodyne Posted March 10 Author Share Posted March 10 On 3/6/2025 at 9:58 PM, pipai said: Just reporting in that if you don't need IO-HideStarConics.cfg and IO-ShowSOIs.cfg from the IO-Misc set, make sure you delete the files, otherwise Kopernicus will complain with a NullReferenceException in Map View. Expand Yes. IO Misc should probably not be blanketly installed, but rather exists as an assortment of optional configs that others may appreciate using in specific circumstances or from time to time. Quote Link to comment Share on other sites More sharing options...
Iodyne Posted March 11 Author Share Posted March 11 (edited) On 4/10/2024 at 12:58 AM, J534 said: Hi there! I stumbled across your mod through the AVP forum. Looks like its bugged and doesn't look like any future work is going to be done on it. So I've been trying to give yours a go. Anyways I extracted IO-Visuals, IO-Skybox, and IO-EVE-Textures-WithOPMVO to my GameData folder. I also installed EVE Redux through CKAN but I'm not getting some of the visuals I've seen in your thread. For example I'm not getting any volumetric clouds like you posted here: Nor this very pretty sunflare: Wondering if you have any suggestions and I'm second guessing if I've installed things right. I also installed AVP 8k textures but not AVP itself. I wasn't sure if I needed to install EVE - Stock Planet Configs but thought if I did that it might conflict with your configs. Expand My apologies, I thought I replied to this. If you are somehow still struggling with this here are my thoughts: The "volumetric" effect is a submodule for specific cloud modules, and the clouds I tested on Kerbin were from the 43k clouds config. Those are optional but I reccomend them, and they are likely the ones with the "volumetric" submodule. The sunflare is from JadeOfMaar's Ursa Major. You shouldn't need EVE stock configs. I have installation recommendations in this post: https://forum.kerbalspaceprogram.com/topic/215972-1125-io-assorted-mods-configs/?do=findComment&comment=4282398 Edited March 11 by Iodyne Quote Link to comment Share on other sites More sharing options...
QuadrilateralsAreCool Posted March 19 Share Posted March 19 It appears that Janet's Minor Planets has been implemented into Outer Planets Expansion mods Inner Worlds and Jool Plus, do you plan on adding an Altered Orbits config for these? I can change the config for Quazen myself, but the changes to Jool are more complicated. Quote Link to comment Share on other sites More sharing options...
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