J534 Posted April 10, 2024 Share Posted April 10, 2024 Hi there! I stumbled across your mod through the AVP forum. Looks like its bugged and doesn't look like any future work is going to be done on it. So I've been trying to give yours a go. Anyways I extracted IO-Visuals, IO-Skybox, and IO-EVE-Textures-WithOPMVO to my GameData folder. I also installed EVE Redux through CKAN but I'm not getting some of the visuals I've seen in your thread. For example I'm not getting any volumetric clouds like you posted here: Nor this very pretty sunflare: Wondering if you have any suggestions and I'm second guessing if I've installed things right. I also installed AVP 8k textures but not AVP itself. I wasn't sure if I needed to install EVE - Stock Planet Configs but thought if I did that it might conflict with your configs. Quote Link to comment Share on other sites More sharing options...
Syczek Posted April 19, 2024 Share Posted April 19, 2024 (edited) @IodyneI understand, and it's fine,seems like ksp community fixes fixed it Edited April 19, 2024 by Syczek Quote Link to comment Share on other sites More sharing options...
azur Posted June 20, 2024 Share Posted June 20, 2024 Thank you for your effort. It has been a long time since I have seen a new visual MOD. Quote Link to comment Share on other sites More sharing options...
KingSteveTheII Posted July 1, 2024 Share Posted July 1, 2024 Is it possible for you to make IO Principia Gravity Models be compatible with the new versions of OPM and Kcalbeloh System? Trying to have both with the patch causes Simetra, Simeht, Norihc, Noyreg to launch each other out of their respective system. Quote Link to comment Share on other sites More sharing options...
Iodyne Posted July 29, 2024 Author Share Posted July 29, 2024 On 7/1/2024 at 9:26 AM, KingSteveTheII said: Is it possible for you to make IO Principia Gravity Models be compatible with the new versions of OPM and Kcalbeloh System? Trying to have both with the patch causes Simetra, Simeht, Norihc, Noyreg to launch each other out of their respective system. the gravity models are only there to set up principia to calculate the bodies masses appropriately. it also supplies axial tilt if desired (which is not included in my gravity model for kcalbeloh). to make the orbits work, you need IO-PrincipiaOrbitPatches at a minimum, though I also recommend IO-AlteredOrbits to work as intended with the axial tilts (such as tilting Urlum and the orbits of its moons ~90 degrees akin to Uranus). As for support with Kcalbeloh, please read the ReadMe for IO-PrincipiaOrbitPatches; I believe the owner of the mod has incorporated at least part of my support for Principia though I do not know what he has done as of late. Quote Link to comment Share on other sites More sharing options...
Iodyne Posted 10 hours ago Author Share Posted 10 hours ago (edited) Please note the following. This config may no longer be working properly. Feel free to disable it. It will likely be removed from any future release. The config is located in IO-Visuals.zip\GameData\Iodyne\IO-Visuals\IO-Kopernicus\IO-SunAsteroidRings.cfg. Edited 10 hours ago by Iodyne Quote Link to comment Share on other sites More sharing options...
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