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KSP and sacred geometry(IE Euclids elements.)


Arugela

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Did anyone realize the wing parts(and probably other parts) are the basic geometric proportions from the titled subjects. If you use the MK2 body it has 10 spaces on it. And these are the geometric proofs/representations of the beginning sqaure root values. The are eqaulateral triangles for sqaure root of 3. A 90 degree using radius for sqaure root of 2 and then others going to sqaure root of 5 and others. I haven't gone over it, but I'm assuming the size of the engines probably does this also with circles. I think Sqaure root of 2 at a 1 diameter circle ends up with Sqrt(0.1875).

The difference between A and B parts is an overlap. I wonder if this is internal to the game or the difference between a midline and a particular arc. IE. 0.06698729810778067662x0.25x0.07147459621556135324 (one representation of the proportions of the sqaure root of 2.) the hypotenuse in that case is 1/20th the sqaure root of 2.

If you notice the rectangle above the wings is likely exactly the distance between the tips of the 10base 10 height triangle and the 20 base 10 height triangle. I'm assuming this is another special triangle. I'm guessing every part of the visuals on the parts and on the ground are similar. The sqaure/diamonds are a shape based on sqaure root of 2 btw.

FYI the aircraft is at the default starting height and looking straight down. That means the proportions are not user based but inherent to the game. That also means the triangle between is base 15 with a height of 5. And the angles are:

10*10 = 100 *2 = 200

sqrt(200) = 14.14213562373095048802(IE 10x the sqaure root of 2.)

10*10 = 100 +5*2=5 = 125

sqrt(125) = 11.180339887498948482(IE 5x the sqaure root of 5.)

Base 15.

 

BigS delta wing is 13x16 with hypotenuse 5x the sqaure root of 17... 13x15 or 14 unless the black area adds up to another 1.

 

Does knowing these numbers simplify figuring out how it will work with the basic aerodynamics implemented in KSP? I'm not familiar with what exactly that system is. Or did it for any systems that were in existence when the parts came out.

 

I'm assuming every little mark on the surface of the parts is for some proportion or something.

bzDZjFk.png

I'm also assuming the game does not have a wing section with hypotenuse 2 and base 1 as that would require a height of sqaure root of 3 based and they seem to all be based on base and height being whole numbers. And sadly I don't know geometry well enough yet to construct a wing to be that dimensions easily. I'm curious if any of those marks would be for that purpose though.

Edit: NVM, there is an equilateral triangle that can be used to make a frame from for that purpose. It's in the structural section.

Edited by Arugela
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