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kopernicus editing kerbin colour


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i want to edit kerbin's terrain colour using a module manager patch but it doesn't produce any result, here is the cfg file i'm using 

@Kopernicus:FOR[Kerbin]
{
    Body
    {
        name = Kerbin
        identifier = Squad/Kerbin
        Orbit
        {
            referenceBody = Squad/Sun
        }
        Template
        {
            name = Kerbin
            removeProgressTree = false
        }
        Properties
        {
            ScienceValues
            {

            }
        }
	ScaledVersion
	{
		type = AtmosphericStandard
		fadeStart = 10000
		fadeEnd = 60000
		sphericalModel = False
		deferMesh = False
		invisible = False
		Material
		{
			color = 4,4,4,1
			specColor = 0.0745098069,0.0666666701,0.0509803966,1
			shininess = 0.688
			texture = BUILTIN/KerbinScaledSpace300
			mainTexScale = 1,1
			mainTexOffset = 0,0
			normals = BUILTIN/KerbinScaledSpace301
			bumpMapScale = 1,1
			bumpMapOffset = 0,0
			opacity = 1
			rimPower = 3.54
			rimBlend = 0.81
			rimColorRamp = BUILTIN/AerialRampKerbin2
			rimColorRampScale = 1,1
			rimColorRampOffset = 0,0
			localLightDirection = -0.349999994,0,0.150000006,0
			resourceMapScale = 1,1
			resourceMapOffset = 0,0
		}
        }
    }
}
Edited by crenero
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