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Add option to disable or increase time warp limitations?


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So... I know these are designed to protect us from ourselves, but I'd like the option take off the bubble wrap so to speak. I admit I'm perhaps a somewhat impatient person so I tend to play the game in as high a time warp as possible. And yes sometimes that leads to me smashing into things without the reaction time to stop it. But I never blame the game for that. So I'd really like the ability to just disable the "you can't time warp under this altitude" feature in the options. Or have options to set all the altitude limits so it would still automatically decrease time warp below given altitudes, but do so based on my preferences rather than what is safest.

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The biggest issue for me is that you can be in a completely stable low orbit and still unable to timewarp quickly without VEEERY slowly switching back to KSC, and then to the tracking station. In KSP1, it was really nice to be able to skip many orbits quickly when you're trying to intercept two vessels, and especially when one vessel is in an inclined orbit and you need to wait for that orbit to pass over a point of interest on a planetary surface.

In particular, extremely slow timewarp in low orbit makes Gilly a pain in the butt to fly around.

I hope this is just a temporary band-aid for unintended orbital decay. If orbital decay isn't fixed soon, I hope they'll remove that band-aid regardless.

Edited by joratto
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Honestly in KSP 1 I just modded the heck out of the game so I could time warp at much lower altitudes to achieve the same effect. The mod also let me physics warp a lot faster than the game really wanted me to be able to do. Se aforementioned impatience.  :wink:

Still I think it's a fair concern. Basically any mission past simply getting into orbit is going to have a lot of long time gaps in between which is why we need time warp in the first place. If the warp is so low and slow that it's still tedious to get through those periods, I consider that sub optimal game play.

Actually another similar potential solution for this would be for the "Warp to this point" option to bypass the time warp limits. Like, once we are on non-physics time warp, and we click a spot on our trajectory that we want to be at, assuming the trajectory is being correctly calculated, it should be a simple math equation to nearly instantaneously jump us forward in time. Or if the goal is to fully reliy on simulation, simply have the computer carefully calculate the time warp to avoid overshooting. Right now the auto time warp seems very tentative about speeding up, when it really should be slamming on the gas and breaks because it is a computer with millisecond reaction time.

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