Infinite_Maelstrom Posted September 18, 2023 Share Posted September 18, 2023 (edited) Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 5 2400G with Radeon Vega Graphics, 3600 Mhz, 4 Core(s), 8 Logical Processor(s) | GPU: NVIDIA GeForce GTX 1660 Ti | RAM: 32GB The craft editor generates unnecessary craft files when building a vessel. When building a craft, the game periodically autosaves my vessel (good). However, each autosave generates an entirely new, but identically named, craft file in the "Load vehicle" menu. This clutters up the menu, making it difficult to find the craft I want, and the identical naming makes it very hard to tell which ones are old versions and safe to delete - especially when there are only non-visual changes between different files. Expected behaviour: Each new autosave overwrites the last autosave, and manual saves overwrite the most recent autosave, so that there is only ever one saved file for each craft. Steps to reproduce: Create a new craft, make some changes, edit it for a while, then visit the "load vehicle" menu. There will be multiple autosaved versions of your craft in the list of vessels. Edited September 18, 2023 by Anth12 Link to comment Share on other sites More sharing options...
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