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Less Wobbly = Heavier & More Wobbly = Lighter


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Don't remove the wobbling of rockets entirely but make it a better gameplay feature; let us adjust every joint between two parts. If we want to minimize wobbling between two parts, we increase joint strenght between those two parts, and that joint will weigh heavier. Or if we want to save weight, we reduce the joint strength at the cost of wobble.

Weights of each joint should be calculated by the parts in which it connects. Heavier the parts results heavier joints. Then the player's adjustment of joint strength would modify the weight.

 

If this is not a viable suggestion. Make the struts (and autostruts in the future) weigh according to the parts they connects. If struts connect heavier parts, they should be heavier.

Edited by CanOmer
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