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Tips on texturing?


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Hey guys. In a zealous swing of parts creation, I launched myself into modelling (ended up using Maya, thing is pretty damn intuitive). And as such, in a single day, I have made a good model for my new part and extracted the UV map, checked if everything would load correctly in the parts lab using a dummy texture, and everything works. My last step is my (now only) bane: texturing. Do you guys have any tips on where/how to start, or anything that could help me make textures that will not suck?

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I wish I could help. I can do 'things' in Photoshop, but I have a feeling my technique is completely bass-ackwards, and I have no skills in actual art creation.

My only real suggestion would be to scour the internet for its free resources such as Photoshop tutorials, as well as pictures of reference material you can import and mimic. For example, the underside of the W88 warhead here:

OCsVC.png

... was made by hand, but on top of a picture of the actual spin rocket generator.

Texturing is hard work and I still consider myself a clueless useless noob at Photoshop. If a professional came by, he'd see my technique and undoubtedly show me tools I've never bothered to use that expedite my process a thousand-fold.

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Use 128x128 \ 256x256 \ 512x512 \ 1024x1024 resolution for texture

You can also use rectangular textures such as 512x256 (pixels)

resolution like 1678x1170 is HORRIBLE (i mean its wrong)

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you can also read nice tips on CGtextures.com

and use some textures from Cgtextures.com for blend with your texture

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