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Vessel spins out of control after Kerbals leave to EVA


BlobRoss

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Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 11 Pro | CPU: AMD Ryzen 9 5900X 12-Core | GPU: NVIDIA GeForce RTX 4070 Ti | RAM32,0 GBv 2666 MHz

 

After a Kerbal leaves for EVA the Vessel spins. Sometimes slightly but sometimes out of control

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This may be happening simply due to the instantaneous shift in CoM causing a proper physics force.  However, as the devs have decided to not spend the resources to show a full and proper animation with physics of the kerbal opening the hatch, exiting the hatch, closing the hatch, this all happens instantaneously due to THEIR design (which is fine, thats a lot of work for a small bit of graphical pizzaz).  Therefore they should certainly make the kerbal have a mass of 0 when outside the spacecraft but still hanging on.  They can then put the proper mass back on the Kerbal once it let's go of the spacecraft...which would be a good thing, because ramming your Kerbal into your spacecraft with your jet pack would/should have a real/proper physics effect.  However if you gently approach the hatch, and press F to grab, there should be no insta-forces either.  Therefore if you do things very gently, EVA activities should never affect the orbit of the spacecraft.

 

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