Christo_18 Posted October 26, 2023 Share Posted October 26, 2023 Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Microsoft Windows 10 Home | CPU: Processor Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz, 3600 Mhz, 8 Core(s), 8 Logical Processor(s) | GPU: NVIDIA GeForce GTX 1660 SUPER | RAM: 16.0 GB Severity= Medium Frequency= Low- First time I've had this happen in ~23 hours of play time When trying to get SAS to target my maneuver node while orbiting Kerbin, the ship would almost completely stop moving at the 270 degree vector. SAS was making the engine gimbal left and right very quickly, and when it reached that point the ship would start spinning or shaking erratically. This would lead to the ship breaking apart. Time warping would stop the spin/shaking, but it would start again 1-2 seconds after time warp was disabled. Turning SAS off and limiting the gimbal to various percentages had no affect. Nothing had been done prior to this other than creating a maneuver and having SAS point to it. Reloading the quick save made upon reaching a stable orbit led to this outcome multiple times. The video clip is after SAS was disabled and I was guiding the ship manually. (Sorry for the short clip as I didn't realize I had my capture time set to 15 seconds) Included Attachments: Ksp2ShipBug.mp4 Link to comment Share on other sites More sharing options...
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