Jump to content

Un-Group Parts in Staging


Recommended Posts

If I place parts, say decouplers, radially with symmetry turned on, they become a group in the staging. How do you un-group them so they can be part of separate stages? I'm asking because I like to stage a pair at a time with fuel flowing from the first stage, through the next, then to the central engine for efficiency, which is apparently called asparagus staging. Anyway, do you just have to place it all manually, because I suck at that.

Link to comment
Share on other sites

Click the group icon, it'll expand. Then hold control and click the ones you don't want, then drag the rest to another stage.

That's so obvious I can't believe I didn't at least try it. Thank you, sir. You are a gentleman and a scholar.

Link to comment
Share on other sites

The easiest way to do what your asking is to just build in stages. That way they'll be automatically grouped. For instance, if you want two stages containing four decouplers each around a central body. Instead of setting symmetry to eight and adding all of them at once, set it to four, add one group, then the other.. This will give you two groups of four instead of having to manually break up the group of eight.

You can also break up groups. If you click the group in the staging list, it will expand it. Then you shift click (or is it ctrl?) to select/deselect individual parts in the group so you can move them.

Link to comment
Share on other sites

I was thinking six radially mounted stacks dropping in pairs and if you place them manually, they will be slightly higher or lower than each other. Place SRBs outside of those and the problem gets exponentially worse.

To be honest though, even if their being slightly uneven didn't affect controllability, I still would have made this thread just because it drives me nuts knowing they're just a little bit off.

Link to comment
Share on other sites

Generally 'eyeball' close is good enough for me. Usually the trick I use is if the body i'm putting the radial decouplers on has a seam in the texture, etc, running around it, i'll use that as a guide and just stick one edge of the decouplers against the seam and use it as a reference. It's not millimeter perfect, but I can usually do it close enough that I can't tell it's off just by looking at it.

Worse comes to worse, I can always edit the .craft file and adjust the Z axis offset for the offending parts to all be the same. :confused:

Link to comment
Share on other sites

Generally 'eyeball' close is good enough for me. Usually the trick I use is if the body i'm putting the radial decouplers on has a seam in the texture, etc, running around it, i'll use that as a guide and just stick one edge of the decouplers against the seam and use it as a reference. It's not millimeter perfect, but I can usually do it close enough that I can't tell it's off just by looking at it.

Worse comes to worse, I can always edit the .craft file and adjust the Z axis offset for the offending parts to all be the same. :confused:

Hey, there's an idea. PERFECTION!

Link to comment
Share on other sites

lol.. It'd be easier to just add the decouplers as a group then break up the group.

I've never tried to adjust part offsets before in the middle of asparagus stages so i'm not really sure what the result would be if you try to do it all at once after the craft is built.

The only manual .craft text editing part moving i've done before were 'end of chain' parts, not parts that had several other things attached to them.

Edited by Qumefox
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...