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UI/UX Request: Show relevant Ap/Pe numbers always


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The new map view UI is so frustrating to me because it lacks some of the basic convenience from the first game. It seems like a really easy, fixable problem.

At 17:50 in this video, when I see the ship's trajectory, I can't see the numbers next to the Apoapsis. That drives me absolutely crazy!!

I have a matter of seconds to plot the maneuver and execute it to get the ship into orbit. I shouldn't be bothered to fiddle with the UI settings during that time, and I shouldn't have to do anything. It should "just work" and show the information that I need, so I can get to the proper orbital altitude without wasting a bunch of fuel. I *don't want* to mouse hover over the node to see the numbers. I *don't want* to click the little lock icon to make the numbers stay visible. That's fine for fuel tanks and battery status displays, but with this map view stuff the game should be smart enough to know the minimum information I need based on the context. I should rarely if ever have to fiddle with this UI to get the right information visible.

I came up with the following simple rules:

1. Always show the numbers for the selected object's current Ap and Pe (except  possibly when editing a maneuver node).

2. When editing a maneuver node, while I'm clicking and dragging to edit the maneuver, always show the Ap and Pe of the revised flight path.

3. While I'm editing a maneuver node based on a set target, always show what the shortest distance from the target will be on the current/next orbit.

For these three scenarios I should never have to hover or click on anything to get this information.

 

It really is that simple. Please make it so. Thank you!

 

 

 

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