Kr0meel Posted November 12, 2023 Share Posted November 12, 2023 (edited) Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel(R) Core(TM) i5-9600K | GPU: NVIDIA RTX3080 | RAM: 16 GB Fixed: tested in v0.2.1 --> OK When a Kerbal is walking on EVA and you combine the "walk forward/backward" commands and the "strafe left/right" commands some weird animations occur: Below are 2 scenario's which result in slightly different strange behaviour. In both examples I used the "strafe right" control, but the identical problem occurs with the "strafe left" control. Forward and strafe left/right Start walking forwards using the "forward" control Keep "forward" pressed, and now also press the "strafe right" control --> this will result in a correct mix of the 2 animations. Now, while keeping "forward" pressed, release the "strafe right" control --> I would expect the Kerbal would return to the forward walking animation, but instead it remains stuck in the mixed animation. When releasing the "forward" control, and then pressing the "forward" control again, the Kerbal will return to the normal forward walking animation: as expected. Backward and strafe left/ right Start walking towards the camera, facing the camera, using the "backward" control Keep "backward" pressed, and now also press the "strafe right" control -->Here 2 things seem to go go wrong: The Kerbal will continue to move towards the camera, but it will attempt to turn it's back towards the camera. Sometimes (about 50% chance), when trying to turn it's back to the camera it falls flat on it's face and then rolls over. While keeping "backward" pressed, release the "strafe right" control --> the Kerbal will turn it's face toward the camera again, but it wil remain stuck in the mixed walk/strafe animation. When releasing the "backward" control, and then pressing the control again, the Kerbal will return to the normal backward walking animation: as expected. Included Attachments: EVAmixbackwardswalkingandstrafing.mp4 Edited March 17, 2024 by Kr0meel Bug was fixed in version 0.2.1 Link to comment Share on other sites More sharing options...
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