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comparison ksp 1 ksp 2, flought to minmus. Feedback about user experience.


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I think KSP 2 is so much beautiful. But currently there is some problems: It is faster and more accurate to make maneuver nodes in KSP 1, basic vessel has better basic colors and patterns at ksp 1 you have to tweak things in ksp 2 to make basic vessel look tolerable, UI is more clear at Ksp 1, timewarp seems to be too slow at low orbits at minmus in KSP 2, it is x4 when at 10km, so its almost better to use physical timewarp because at least it orientes vessel to correct direction when using sas maneuvering.

1)For texture patterns i would like to have options for patterns and some of them should look like original KSP.  Especially first command pod must have original texture pattern, it is almost iconic.

2)For UI i would like ability to move some HUD elements to different location and resize them.

3)Timewarp low altitudes must be fixed, it takes too much time land from orbital maneuver with hoffmann, current timewarp engouraces suicide burns. I noticed this at Minmus, 4x time warp at 10km is way too slow.

4)maneuver nodes needs accurate user inputs, but i think this is under developement and changes at least when interstellar traveling comes and what we have now is just basic system to get it done.

5) At vab building, at ksp 1 pressing alt would only accept parts to attach to joints, while at ksp 2 pressing alt would accept parts to attach only surface, this is little bit confusing. Had hard times to understand how engine plates works. (at ksp if you attached anything on horizontal surface, it would count as unprotected from drag, at least this was case in fairings.)

fixed: 

6) I don't see TWR info in VAB or anywhere.

 

 

Edited by Jeq
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Reposting without colors that make it impossible to read when using dark mode:

 I think KSP 2 is so much beautiful. But currently there is some problems: It is faster and more accurate to make maneuver nodes in KSP 1, basic vessel has better basic colors and patterns at ksp 1 you have to tweak things in ksp 2 to make basic vessel look tolerable, UI is more clear at Ksp 1, timewarp seems to be too slow at low orbits at minmus in KSP 2, it is x4 when at 10km, so its almost better to use physical timewarp because at least it orientes vessel to correct direction when using sas maneuvering.

1)For texture patterns i would like to have options for patterns and some of them should look like original KSP.  Especially first command pod must have original texture pattern, it is almost iconic.

2)For UI i would like ability to move some HUD elements to different location and resize them.

3)Timewarp low altitudes must be fixed, it takes too much time land from orbital maneuver with hoffmann, current timewarp engouraces suicide burns. I noticed this at Minmus, 4x time warp at 10km is way too slow.

4)maneuver nodes needs accurate user inputs, but i think this is under developement and changes at least when interstellar traveling comes and what we have now is just basic system to get it done.

5) At vab building, at ksp 1 pressing alt would only accept parts to attach to joints, while at ksp 2 pressing alt would accept parts to attach only surface, this is little bit confusing. Had hard times to understand how engine plates works. (at ksp if you attached anything on horizontal surface, it would count as unprotected from drag, at least this was case in fairings.)

6) I don't see TWR info in VAB or anywhere.

 

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