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Question about the latest release notes -For Science!- about "re-rendering clouds edges to improve performance"


Mushylog

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excerpt-releasenotes.png?ex=65977bb0&is=

The clouds are now a little less pretty around the flying craft. Before the (great) update, the clouds around the active vessel looked great, no bleeding edges or anything.

Now, the weird zone around the vessel is visible again, despite an even more beautiful shadow render for the clouds. So I'm curious:

Why was this decision taken? Will we get a better performing rendering system for the clouds? Will this change be permanent, regarding the clouds edges rendering?

cloudsedge4.png?ex=65977bb0&is=658506b0&cloudsedge3.png?ex=65977bb0&is=658506b0&cloudsedge2.png?ex=65977bb0&is=658506b0&

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Hmm, I'm not sure if this is actually what the patch notes are referring to, or if it's an unintended side effect of a rendering change. IIRC the dev blog didn't refer to rendering around aircraft edges.

Perhaps try submitting a bug report in the Bug Reports sub forum? Worst case is that they say it's intended and clarify, best case is that you alert them to a regression.

Edit: instructions are here:

 

Edited by TROPtastic
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