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Wobbly aircraft wheels like in KSP1


WhereAreTheBathrooms

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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 Home 64-bit (10.0, Build 19045) | CPU: AMD Ryzen 7 7800X3D 8-Core processor (16 CPUs) | GPU: NVIDIA GeForce RTX 4090 | RAM32768 MB

 

Severity: Medium, taking off earlier avoids it but some planes can't do that

Frequency: High, no settings seem to eliminate the problem

Description: Just as was once an issue in KSP1, aircraft simply moving forward on the runway begin wobbling for no apparent reason, eventually spinning out. SAS on or off (SAS on is worse), high or low wheel friction. To reproduce, all I do is load the craft onto the runway, activate the engine, and provide no input, and the wobble begins at around 35-40ms-1. Seems worse on some craft than others, but always prevalent to some extent for me.

 

Included Attachments:

 

 

PeregrineMk2.json

Edited by The Space Peacock
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IRL having your centre of mass far above your wheelbase is not great for stability. Might be worth looking into what IRL airplanes do to reduce this.
 

Probably something along the lines of going into advanced suspension on the wheels and stiffening the hydralics to stop any oscillationfrom growing.

Edited by mattihase
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Appreciate the helps, unfortuantely no change of any wheel values fixes the problem. The center of mass was too far back for the aircraft to take off but it still spins out around 40ms-1 even after making the aircraft flight-worthy. In the video above you can see that this behaviour can't be intended. It looks ridiculous :p

Edited by WhereAreTheBathrooms
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