Spork Witch Posted December 23, 2023 Share Posted December 23, 2023 (edited) Reported Version: v0.2.0 (latest) | Mods: BepInEx, Maneuver Node Controller, Node Manager, SpaceWarp, UITK for KSP2 | Can replicate without mods? Yes OS: Windows 10 | CPU: Ryzen 9 3950x | GPU: Asus ROG Strix RTX3080 | RAM: 128GB Reproduction: Decouple engine as you're entering atmosphere Have part still in visual range as it begins to overheat Press F2 to hide UI, heat bars are still visible Expected behaviour Heat bars should not show for parts not connected to current vehicle Heat bars should be hidden like other UI elements with the F2 toggle Edited December 23, 2023 by Spicat Link to comment Share on other sites More sharing options...
Spicat Posted December 23, 2023 Share Posted December 23, 2023 @Spork Witch, if you have two seperate issue, make two bug reports. I removed the "heat bars visible when UI turned off with F2" from your title. Don't worry it's already reported: Link to comment Share on other sites More sharing options...
EchoNovemberDelter Posted December 23, 2023 Share Posted December 23, 2023 I feel like this might be an intended feature, with KSP having a focus on multiple active vessels and such. It should be hidden by f2, though. Link to comment Share on other sites More sharing options...
Spork Witch Posted December 24, 2023 Author Share Posted December 24, 2023 The only time the player is going to be dealing with multiple active vessels is in situations where heat isn't a factor, or ISRU. In the case of ISRU, physics (like heating) isn't simulated unless you're in range, and if you're in range, you're most likely controlling that vessel. During reentry, launch, or high speed flight generally, there's no viable way to control multiple craft swapping back and forth, and you're unlikely to have one anyway, so only heat bars on the currently controlled craft are relevant to you. Even if showing it on other craft generally is in intended, it should be limited to craft that have a means of controlling them; obviously there's nothing I can do about something that has no manned control pod or powered probe core with signal (which it shouldn't have during the plasma fireball anyway, if we're talking realism), so once again, nothing you can do about it anyway, so it's useless information and UI clutter. That piece is debris, and the system would even classify it as debris in KSP1, for good reason. Debris shouldn't have heat bars, that's a certainty, but for the reasons above, I don't think we should see bars for anything other than the current vessel. At minimum, it should be made an incremental toggle, e.g. never show, show own vessel, show all in range. Link to comment Share on other sites More sharing options...
Recommended Posts