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Maneuver node adjustment handles add incorrect vectors when node is in a different SOI


krbvax

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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Wine 9.0-rc3 on Linux | CPU: AMD Ryzen 7 | GPU: NVIDIA 3060 Ti | RAM32GB

 

When a maneuver node is in a different SOI than the currently controlled vessel, dragging the node adjustment handles adds incorrect vectors to the maneuver velocity. (The vectors appear to be based on the vehicle's current SOI instead of the node SOI.) This makes it impossible to plan a capture by adding a retrograde maneuver node at the periapsis in the target SOI, without first time-warping into that SOI.

Severity: High

Steps to reproduce:

  1. Launch a vehicle to Kerbin orbit.
  2. Enter map view,.
  3. Accelerate until the vehicle is on a Mun intercept course.
  4. Click at the Mun periapsis marker and select "Create a Maneuver Plan".
  5. Click the newly created maneuver node to open the adjustment handles.
  6. Drag the retrograde handle outward and observe the change in the projected trajectory.

Expected behavior: The projected trajectory eventually becomes a Mun orbit.

Observed behavior: The trajectory does not become a Mun orbit and instead changes direction to exit the Mun's SOI in a different direction.

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