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Vessels approaching maneuver while not in focus will not stop warp timers.


jclovis3

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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 Home 22H2 | CPU: AMD Ryzen 7 7800X3D | GPU: MSI Gaming GeForce RTX 4080 16GB GDDR6X PCI Express 4.0 | RAM128 GB DDR5-6000

 

I guess I got used to the alarm clock added to KSP1 that stops warp and tells you when you have a maneuver coming and you can jump to the effected craft. Don't have that in KSP2. Don't know what the planned feature for this is and when it comes but I'm filing this as a bug because it turns out there is a red warning of an inactive maneuver that jumps up on the screen but the warp speed doesn't pause or reduce to 1x so by the time to read this warning, it's too late. You kind of half implemented what we need. You give the notification, but you don't take the simple step to abandon warp.

This affects craft that you leave focus by returning to the KSC or any of its buildings, excluding the tracking station. You can warp time from the KSC waiting for the sun to come up before entering the VAB to select a craft and during this warp, I noticed this issue.

 

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