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Add animations for Kerbals in high-G acceleration


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This screenshot from this old animation from KSP1 is a great example of what I'm talking about:

XHx2KxY.png

In KSP2 I've done reentries that come in real hot and I've sometimes been a little overzealous with the boosters.  The little goobers in the cockpit are sometimes subjected to so many G forces that I've joked that they were compressed into puddles of green goo before reconstituting into Kerbals.  But in the actual game they're just vibin'.  Maybe panicking a little.  Or a lot.  But they are not really reacting to the G forces being as high as they are, and that's some untapped comedy potential right there.

The Kerbals of KSP2 are fantastic, and the way that they already do react to the direction of G forces is impressive and very fun to watch.  Clearly the tech is there to make Kerbals react in more funny ways to extreme acceleration.  And it would be very funny if the faces of the Kerbals got all stretched back in silly ways when they are being absolutely yeeted in what is hopefully the general direction of space on a rocket that has about a hundred too many boosters.

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It could be funny if they started sweating when its getting hot.

Screaming sounds might be fun too when game detects vessel is spinning out of control, relief sound when control is gained back. (And if accident happens after this i would start to laught)

Edited by Jeq
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