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Vessels remaining loaded in background after leaving range


BlackholeKS

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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Microsoft Windows 10 | CPU: AMD Ryzen 7 3700X 8-Core | GPU: NVIDIA GeForce RTX 3070 | RAM15.95

 

Severity: Med

Frequency: Med

I just sent a very large craft to Jool. I was getting extremely low framerates on launch and transfer, but I expected this given the part count. At Jool I split the craft into seven sub-craft, and moved them all away from each other. While this did reduce the lag somewhat, it did not reduce it to the extent I would expect for just one of the sub-craft on its own. I later staged off roughly half the mass of one of the craft, turning it into a fairly small low-partcount station, and was still getting slideshow frames.

Upon saving and reloading to the same craft in the same situation, the framerate seemed to near double, so I think there may be some issue going on here with decoupled craft staying partially loaded.

Edited by DibzNr
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