BlackholeKS Posted January 12, 2024 Share Posted January 12, 2024 (edited) Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Microsoft Windows 10 | CPU: AMD Ryzen 7 3700X 8-Core | GPU: NVIDIA GeForce RTX 3070 | RAM: 15.95 Severity: Med Frequency: Med I just sent a very large craft to Jool. I was getting extremely low framerates on launch and transfer, but I expected this given the part count. At Jool I split the craft into seven sub-craft, and moved them all away from each other. While this did reduce the lag somewhat, it did not reduce it to the extent I would expect for just one of the sub-craft on its own. I later staged off roughly half the mass of one of the craft, turning it into a fairly small low-partcount station, and was still getting slideshow frames. Upon saving and reloading to the same craft in the same situation, the framerate seemed to near double, so I think there may be some issue going on here with decoupled craft staying partially loaded. Edited January 13, 2024 by DibzNr Link to comment Share on other sites More sharing options...
DibzNr Posted January 13, 2024 Share Posted January 13, 2024 @BlackholeKS Yeah you're right, sorry I was a bit tired when I did your report, I've resplit it back into its own post Link to comment Share on other sites More sharing options...
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