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"x/2" time warp mode?


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Not sure it has been suggested before but what do you think about adding fractional time warp values, i.e. slo-mo?

The two uses I can imagine straight away would be:
- easy mode e.g. for aircraft or lander landings/hopping
- considering how the faster you warp the lower the FPS, this may actually increase FPS (especially in crucial moments) for folks with lower specs

Edited by DailyFrankPeter
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Yes, I would like this.

 

Related, I don't think the 2x is useful, going from 1x to 4x to 10x is granular enough.

There are two near log sequences I like to use in some of my code:

  • 1,3,10,30,100,...
  • 1,2,5,10,20,50,100,...

these sequences give a good feel, as they are close to log, but still have human readable numbers. Note, how the 2nd is used for Euro currency for the same reason.

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12 hours ago, Sade said:

 

  • 1,3,10,30,100,...
  • 1,2,5,10,20,50,100,...

these sequences give a good feel, as they are close to log, but still have human readable numbers. Note, how the 2nd is used for Euro currency for the same reason.

Yeah, makes sense.

Wait... but isn't the latter used in most currencies? 

 

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