After having this discussion with @herbal space program regarding the maneuver nodes and whether or not they accurately predict where you will end up (I still think they do), I decided to test something that I'd kind of taken for granted since starting KSP2:
On long ejection burns, is it actually most efficient to burn prograde the whole way?
Why I started to doubt this is because of how KSP1 handles maneuver nodes. Because the node is instantaneous but your ship is not, you end up bur