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Maneuver Node needs more information


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So giving KSP2 another go again after a lot of bug fixes, and it's in a MUCH better place than it was at launch.  Kudos to the dev team for kicking ass and killing bugs!

However, the maneuver node system (specifically when trying to get to another moon or planet) really leaves a lot to be desired.  For starters, it needs to have the option for better fine adjustment where I can enter values instead of clicking and dragging parts of the UI.  In other words, you need to bring in the KSP1 UI elements for the AN and DN of the current target on the trajectory ring along with basically integrating Maneuver Node Controller (see link) into the game.

KSP2 is in a much better state, but it can be better.  When KSP2 is feature complete, it should be a total nobrainer to play this over KSP1 because KSP2 should become a superset of everything KSP1 is - and this is one of those features that will greatly help KSP2 get there.

 

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