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Cargo hold


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I am building a space plane that i want to have a cargo hold to put things for later use. I noticed that even after putting the made cargohold in unity the mesh colli. Seems to ignore it, is there something special I have to do?

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  • 6 months later...

If you want to make a concave collider you will have to make multiple convex colliders, such as with hollow objects. I am building an enterable (cilindrical) module right now and I got it working by placing 12 box objects in circle to which I gave convex colliders in unity each, and it works perfectly. But remember that more complex the collider is, the slower it will run.

EDIT: by "enterable" I mean EVA-able, not IVA

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